doom vanilla_or_boom 67 monsters 24 items 2 image(s)

AI Analysis

A compact Doom II map with a tech/industrial look, mixing metal supports and doors with some rocky/brick accents. Combat leans hitscanner-heavy (lots of shotgunners and chaingunners) backed by a handful of tougher threats including an arch-vile and barons, so positioning matters. For a typical UV run it plays around moderate difficulty with solid gear (SSG, chaingun, plasma rifle) and enough ammo and healing to recover from mistakes. Progression uses all three keys and includes teleporting, suggesting a somewhat trap-prone, stop-and-go flow rather than a single straight corridor.

Tags
ammo_plentifulgenerous_healthhitscanner_heavyindustrialkey_huntmedium_lengthmixed_thememoderatetechbaseteleport_navigationtrap_heavyvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Bill F.
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things204
Linedefs181
Sidedefs215
Vertices189
Sectors29
Segs248
SSectors76
Nodes75
UV monsters67
HMP monsters67
HTR monsters67
UV items24
HMP items24
HTR items24
shotgun_guy17
imp15
zombieman11
demon8
lost_soul6
chaingun_guy5
baron2
archvile1
cacodemon1
revenant1
ammo_box5
backpack4
stimpack3
medikit2
shell_box2
shells2
blue_armor1
cell_pack1
chaingun1
plasma_rifle1
soulsphere1
super_shotgun1
SUPPORT376
ASHWALL364
FLOOR6_219
BIGDOOR214
FLAT1014
SLIME1413
ASHWALL212
DOORTRAK10
SUPPORT27
GATE14
SPACEW24
TEKWALL43
BRICK62
DOORBLU22
DOORRED2
DOORYEL2
FIREBLU22
PLAT12
TLITE6_52
BLOOD21
CEIL3_51
FLOOR4_81
MFLR8_31
RROCK151
SP_DUDE71
STEP21
STONE21
SW1GRAY1
SW1MET21

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