doom vanilla_or_boom 125 monsters 57 items 2 image(s)
AI Analysis
A Doom II map with a mixed tech-and-marble look, featuring lots of SUPPORT/STARTAN alongside heavy MARBLE/SLADWALL usage and some outdoor sky. Combat leans strongly toward hitscanners (many shotgun guys plus some chaingunners), backed by imps and a few tougher monsters like barons and a pain elemental. For a typical UV run it plays around moderate difficulty with solid weapon access (SSG and rocket launcher) and plenty of health/ammo to stabilize fights. Progression uses red and yellow keys with some teleport-driven movement rather than being purely linear.
Tags
ammo_plentifulgenerous_healthhitscanner_heavykey_huntmarblemedium_lengthmixed_thememoderatesome_midtierstechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bill F. |
| Teleports | yes |
| Keys | red, yellow |
| Secret Exit | no |
| Things | 263 |
| Linedefs | 494 |
| Sidedefs | 692 |
| Vertices | 595 |
| Sectors | 72 |
| Segs | 848 |
| SSectors | 324 |
| Nodes | 323 |
| UV monsters | 125 |
| HMP monsters | 124 |
| HTR monsters | 125 |
| UV items | 57 |
| HMP items | 57 |
| HTR items | 57 |
| shotgun_guy | 49 |
| zombieman | 32 |
| imp | 22 |
| lost_soul | 6 |
| chaingun_guy | 5 |
| demon | 5 |
| baron | 2 |
| spectre | 2 |
| hell_knight | 1 |
| pain_elemental | 1 |
| health_bonus | 19 |
| stimpack | 7 |
| ammo_box | 5 |
| shells | 5 |
| armor_bonus | 4 |
| medikit | 4 |
| backpack | 2 |
| rocket | 2 |
| shotgun | 2 |
| blue_armor | 1 |
| cell_pack | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| super_shotgun | 1 |
| SUPPORT3 | 193 |
| SLADWALL | 135 |
| STARTAN3 | 62 |
| MARBLE1 | 55 |
| MARBGRAY | 36 |
| CEIL5_1 | 35 |
| FLOOR0_5 | 35 |
| STONE2 | 30 |
| ICKWALL3 | 23 |
| BROWNHUG | 20 |
| WOOD1 | 18 |
| CEIL1_3 | 13 |
| FLOOR7_2 | 12 |
| BRICK11 | 10 |
| MIDBARS1 | 10 |
| F_SKY1 | 8 |
| FLAT5_2 | 7 |
| DOORTRAK | 6 |
| FLAT23 | 6 |
| FLOOR5_3 | 6 |
| BIGDOOR2 | 5 |
| FLOOR1_6 | 4 |
| MARBFACE | 4 |
| METAL7 | 4 |
| DOORRED | 3 |
| RROCK03 | 3 |
| DOORYEL | 2 |
| FLOOR4_8 | 2 |
| FLOOR6_2 | 2 |
| FLOOR7_1 | 2 |
| MARBFAC2 | 2 |
| STARTAN2 | 2 |
| BLOOD1 | 1 |
| CEIL1_1 | 1 |
| CEIL3_5 | 1 |
| FLAT17 | 1 |
| FLAT5 | 1 |
| GATE1 | 1 |
| MARBFAC4 | 1 |
| METAL5 | 1 |
| SLIME12 | 1 |
| STONE4 | 1 |
| SW1BRCOM | 1 |
| SW1HOT | 1 |
| SW1MET2 | 1 |
| TEKWALL1 | 1 |
| TLITE6_5 | 1 |
| TLITE6_6 | 1 |
