doom vanilla_or_boom 125 monsters 57 items 2 image(s)

AI Analysis

A Doom II map with a mixed tech-and-marble look, featuring lots of SUPPORT/STARTAN alongside heavy MARBLE/SLADWALL usage and some outdoor sky. Combat leans strongly toward hitscanners (many shotgun guys plus some chaingunners), backed by imps and a few tougher monsters like barons and a pain elemental. For a typical UV run it plays around moderate difficulty with solid weapon access (SSG and rocket launcher) and plenty of health/ammo to stabilize fights. Progression uses red and yellow keys with some teleport-driven movement rather than being purely linear.

Tags
ammo_plentifulgenerous_healthhitscanner_heavykey_huntmarblemedium_lengthmixed_thememoderatesome_midtierstechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Bill F.
Teleportsyes
Keysred, yellow
Secret Exitno
Things263
Linedefs494
Sidedefs692
Vertices595
Sectors72
Segs848
SSectors324
Nodes323
UV monsters125
HMP monsters124
HTR monsters125
UV items57
HMP items57
HTR items57
shotgun_guy49
zombieman32
imp22
lost_soul6
chaingun_guy5
demon5
baron2
spectre2
hell_knight1
pain_elemental1
health_bonus19
stimpack7
ammo_box5
shells5
armor_bonus4
medikit4
backpack2
rocket2
shotgun2
blue_armor1
cell_pack1
chainsaw1
green_armor1
rocket_launcher1
shell_box1
super_shotgun1
SUPPORT3193
SLADWALL135
STARTAN362
MARBLE155
MARBGRAY36
CEIL5_135
FLOOR0_535
STONE230
ICKWALL323
BROWNHUG20
WOOD118
CEIL1_313
FLOOR7_212
BRICK1110
MIDBARS110
F_SKY18
FLAT5_27
DOORTRAK6
FLAT236
FLOOR5_36
BIGDOOR25
FLOOR1_64
MARBFACE4
METAL74
DOORRED3
RROCK033
DOORYEL2
FLOOR4_82
FLOOR6_22
FLOOR7_12
MARBFAC22
STARTAN22
BLOOD11
CEIL1_11
CEIL3_51
FLAT171
FLAT51
GATE11
MARBFAC41
METAL51
SLIME121
STONE41
SW1BRCOM1
SW1HOT1
SW1MET21
TEKWALL11
TLITE6_51
TLITE6_61

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