doom vanilla_or_boom 369 monsters 199 items 2 image(s)
AI Analysis
This large-scale map features a hellish theme with extensive use of rocky and brick textures. Combat is intense and monster-heavy, emphasizing projectile attackers and numerous imps, barons, and cacodemons. Progression involves a complex key hunt with all three colored keys and skull keys, combined with teleport-based navigation. Resources are balanced but the difficulty is high for typical Ultra-Violence play.
Tags
hardhellkey_huntlarge_scaleteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, blue_skull, red, red_skull, yellow, yellow_skull |
| Secret Exit | no |
| Things | 716 |
| Linedefs | 3132 |
| Sidedefs | 4842 |
| Vertices | 3300 |
| Sectors | 401 |
| Segs | 5937 |
| SSectors | 2118 |
| Nodes | 2117 |
| UV monsters | 369 |
| HMP monsters | 315 |
| HTR monsters | 214 |
| UV items | 199 |
| HMP items | 199 |
| HTR items | 199 |
| imp | 236 |
| cacodemon | 34 |
| baron | 25 |
| demon | 24 |
| hell_knight | 10 |
| mancubus | 10 |
| shotgun_guy | 8 |
| zombieman | 6 |
| arachnotron | 5 |
| spectre | 4 |
| revenant | 3 |
| archvile | 2 |
| pain_elemental | 2 |
| shell_box | 30 |
| shells | 22 |
| medikit | 20 |
| cell | 16 |
| rocket_box | 16 |
| stimpack | 15 |
| armor_bonus | 13 |
| backpack | 12 |
| rocket | 12 |
| health_bonus | 11 |
| ammo_clip | 10 |
| cell_pack | 5 |
| green_armor | 5 |
| ammo_box | 4 |
| berserk | 1 |
| chaingun | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| ASHWALL3 | 521 |
| BRICK8 | 403 |
| METAL | 366 |
| BRICK7 | 341 |
| WOODMET1 | 329 |
| BSTONE2 | 309 |
| BSTONE1 | 177 |
| FLOOR5_4 | 160 |
| ZIMMER5 | 137 |
| RROCK12 | 132 |
| CEIL5_2 | 119 |
| ASHWALL2 | 97 |
| F_SKY1 | 97 |
| LITE5 | 74 |
| DOORTRAK | 72 |
| ZIMMER7 | 68 |
| FLAT10 | 45 |
| FLAT5_2 | 43 |
| GSTVINE2 | 33 |
| WOODMET2 | 32 |
| BRICK5 | 30 |
| RROCK15 | 28 |
| BSTONE3 | 25 |
| RROCK16 | 25 |
| FLOOR5_3 | 24 |
| SW1LION | 24 |
| FWATER1 | 19 |
| PANBORD2 | 18 |
| WOOD12 | 18 |
| DOORYEL | 16 |
| GSTVINE1 | 16 |
| STEP2 | 15 |
| DOORHR2 | 14 |
| FLOOR7_1 | 13 |
| PANBOOK | 13 |
| WOODMET4 | 13 |
| FLOORR05 | 11 |
| STEP1 | 11 |
| SW1GARG | 11 |
| RROCK20 | 10 |
| DOORBLU | 8 |
| DOORBLU2 | 8 |
| DOORRED | 8 |
| DOORRED2 | 8 |
| DOORYEL2 | 8 |
| SUPPORT5 | 8 |
| ZELDOOR | 8 |
| DEM1_5 | 7 |
| FLAT5_5 | 6 |
| REDWALL | 6 |
| CEIL1_2 | 5 |
| RTEX013 | 5 |
| BIGDOOR7 | 4 |
| DEM1_1 | 4 |
| DEM1_2 | 4 |
| DEM1_3 | 4 |
| DEM1_4 | 4 |
| DOORHR4 | 4 |
| EXITSIGN | 4 |
| PANEL2 | 4 |
| RTEX014 | 4 |
| RTEX062 | 4 |
| SW1WDMET | 4 |
| BLUEWALL | 3 |
| FLAT23 | 3 |
| RTEX063 | 3 |
| BLOOD1 | 2 |
| DOORHR3 | 2 |
| FLAT1 | 2 |
| GATE1 | 2 |
| GATE3 | 2 |
| GSTGARG | 2 |
| GSTONE1 | 2 |
| MARBFACE | 2 |
| WOODMET3 | 2 |
| FLOOR1_6 | 1 |
| GRASS2 | 1 |
| RROCK01 | 1 |
| RROCK02 | 1 |
| SLIME01 | 1 |
| SW1STON6 | 1 |
