doom vanilla_or_boom 369 monsters 199 items 2 image(s)

AI Analysis

This large-scale map features a hellish theme with extensive use of rocky and brick textures. Combat is intense and monster-heavy, emphasizing projectile attackers and numerous imps, barons, and cacodemons. Progression involves a complex key hunt with all three colored keys and skull keys, combined with teleport-based navigation. Resources are balanced but the difficulty is high for typical Ultra-Violence play.

Tags
hardhellkey_huntlarge_scaleteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, blue_skull, red, red_skull, yellow, yellow_skull
Secret Exitno
Things716
Linedefs3132
Sidedefs4842
Vertices3300
Sectors401
Segs5937
SSectors2118
Nodes2117
UV monsters369
HMP monsters315
HTR monsters214
UV items199
HMP items199
HTR items199
imp236
cacodemon34
baron25
demon24
hell_knight10
mancubus10
shotgun_guy8
zombieman6
arachnotron5
spectre4
revenant3
archvile2
pain_elemental2
shell_box30
shells22
medikit20
cell16
rocket_box16
stimpack15
armor_bonus13
backpack12
rocket12
health_bonus11
ammo_clip10
cell_pack5
green_armor5
ammo_box4
berserk1
chaingun1
invisibility1
plasma_rifle1
rocket_launcher1
shotgun1
soulsphere1
super_shotgun1
ASHWALL3521
BRICK8403
METAL366
BRICK7341
WOODMET1329
BSTONE2309
BSTONE1177
FLOOR5_4160
ZIMMER5137
RROCK12132
CEIL5_2119
ASHWALL297
F_SKY197
LITE574
DOORTRAK72
ZIMMER768
FLAT1045
FLAT5_243
GSTVINE233
WOODMET232
BRICK530
RROCK1528
BSTONE325
RROCK1625
FLOOR5_324
SW1LION24
FWATER119
PANBORD218
WOOD1218
DOORYEL16
GSTVINE116
STEP215
DOORHR214
FLOOR7_113
PANBOOK13
WOODMET413
FLOORR0511
STEP111
SW1GARG11
RROCK2010
DOORBLU8
DOORBLU28
DOORRED8
DOORRED28
DOORYEL28
SUPPORT58
ZELDOOR8
DEM1_57
FLAT5_56
REDWALL6
CEIL1_25
RTEX0135
BIGDOOR74
DEM1_14
DEM1_24
DEM1_34
DEM1_44
DOORHR44
EXITSIGN4
PANEL24
RTEX0144
RTEX0624
SW1WDMET4
BLUEWALL3
FLAT233
RTEX0633
BLOOD12
DOORHR32
FLAT12
GATE12
GATE32
GSTGARG2
GSTONE12
MARBFACE2
WOODMET32
FLOOR1_61
GRASS21
RROCK011
RROCK021
SLIME011
SW1STON61

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