doom vanilla_or_boom 132 monsters 194 items 2 image(s)

AI Analysis

This medium-scale map features a hell-themed environment with heavy use of marble and demonic textures. Combat is challenging and dense, with a mixture of projectile-heavy enemies like Hell Knights and Mancubi alongside numerous melee foes. The layout involves a linear key hunt requiring blue, red, and yellow skull keys and incorporates teleporters for navigation. Resources are moderately balanced, supporting a hard difficulty for typical UV players.

Tags
hardhellkey_huntmedium_lengthteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things371
Linedefs2266
Sidedefs3470
Vertices2309
Sectors250
Segs4186
SSectors1418
Nodes1417
UV monsters132
HMP monsters123
HTR monsters105
UV items194
HMP items194
HTR items166
imp33
hell_knight21
demon19
arachnotron12
shotgun_guy9
cacodemon8
spectre8
mancubus7
zombieman7
chaingun_guy4
revenant2
baron1
cyberdemon1
health_bonus69
medikit16
rocket_box15
stimpack15
shells14
rocket12
backpack9
shell_box9
ammo_box7
armor_bonus6
cell4
chaingun3
shotgun3
cell_pack2
rocket_launcher2
berserk1
blue_armor1
chainsaw1
green_armor1
invisibility1
megasphere1
plasma_rifle1
super_shotgun1
GSTONE1961
MARBGRAY387
DF0442358
NY13174
DEM1_5172
NY12172
MARBLE1146
MARBLE2124
METAL106
MARBFAC478
DEM1_672
MARBFAC267
MARBLOD165
LITE564
CRATE243
CRATE142
F_SKY138
BLOOD132
DOORTRAK32
GATE330
ASHWALL229
GSTFONT129
GATE427
CRATOP125
CRATOP225
MIDSPACE24
BFALL121
GRASS221
CEIL5_220
GSTVINE119
JR_5516
DF017013
GSTVINE210
DOORHR29
SHAWN29
DOORRED28
RTEX1378
DOORHR37
MARBFACE6
MARBFAC35
EXITSIGN4
FLAT234
RTEX0134
STEP34
CEIL1_23
DEM1_13
DEM1_23
DEM1_33
DEM1_43
SW1COMM3
DF17392
DOORBLU22
DOORYEL22
GRNLITE12
RTEX0142
RTEX0622
RTEX0632
SW1GARG2
DF04781
FLOORR181

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