doom vanilla_or_boom 81 monsters 74 items 2 image(s)
AI Analysis
This WAD contains a single, medium-scale map (MAP01) designed for Doom II with Boom-compatible source ports. The level features a well-interconnected layout allowing nonlinear exploration and multiple route choices that affect difficulty. Monster density and difficulty scale from easy to deadly, with no new monsters but a balanced challenge. Resources appear moderately distributed, supporting varied playstyles. The theme blends Episode 1 aesthetics with some inspiration from classic maps like Flay the Obscene 3, featuring new music and sky textures but no new sounds or graphics beyond the sky. The map supports single-player, cooperative, and deathmatch modes, though it was primarily designed for single-player.
Tags
ammo_plentifulboom_compatibleexploration_heavygenerous_healthmedium_mapsmixed_thememoderatenonlinearvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Varun Abhirama Krishna |
| Teleports | yes |
| Keys | yellow_skull |
| Secret Exit | no |
| Things | 233 |
| Linedefs | 1594 |
| Sidedefs | 2545 |
| Vertices | 1524 |
| Sectors | 262 |
| Segs | 2718 |
| SSectors | 1008 |
| Nodes | 1007 |
| UV monsters | 67 |
| HMP monsters | 51 |
| HTR monsters | 36 |
| UV items | 69 |
| HMP items | 70 |
| HTR items | 73 |
| imp | 16 |
| revenant | 14 |
| chaingun_guy | 10 |
| hell_knight | 10 |
| shotgun_guy | 8 |
| demon | 7 |
| cacodemon | 5 |
| mancubus | 4 |
| archvile | 3 |
| baron | 2 |
| zombieman | 2 |
| armor_bonus | 28 |
| health_bonus | 9 |
| shell_box | 9 |
| rocket_box | 6 |
| medikit | 5 |
| stimpack | 5 |
| super_shotgun | 4 |
| backpack | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shells | 1 |
| soulsphere | 1 |
| WOOD5 | 640 |
| SUPPORT3 | 564 |
| BIGDOOR6 | 381 |
| METAL | 325 |
| TANROCK5 | 226 |
| BRICK9 | 206 |
| BFALL1 | 131 |
| WOODMET1 | 122 |
| ROCK5 | 116 |
| FLOOR7_1 | 114 |
| ZIMMER3 | 98 |
| MARBLE2 | 70 |
| MIDBARS3 | 68 |
| CEIL5_2 | 63 |
| F_SKY1 | 62 |
| RROCK16 | 59 |
| ZIMMER5 | 50 |
| RROCK09 | 44 |
| PANCASE2 | 42 |
| MARBFAC4 | 40 |
| MARBGRAY | 36 |
| WOODMET3 | 35 |
| DOORYEL2 | 32 |
| RROCK11 | 30 |
| ZIMMER2 | 30 |
| ZIMMER4 | 29 |
| ZIMMER1 | 28 |
| BLOOD1 | 24 |
| STARTAN3 | 24 |
| FLAT5_1 | 23 |
| WOOD1 | 23 |
| FLAT1_1 | 17 |
| FLAT10 | 17 |
| SW2LION | 17 |
| SKSNAKE2 | 16 |
| SP_HOT1 | 16 |
| SW2SATYR | 15 |
| SW2GARG | 14 |
| MFLR8_2 | 13 |
| FLAT5_2 | 12 |
| DEM1_5 | 10 |
| BRICK7 | 8 |
| EXITSIGN | 8 |
| MARBFAC2 | 8 |
| MARBFACE | 8 |
| MARBLE3 | 8 |
| SFLR6_4 | 8 |
| SP_DUDE1 | 8 |
| SP_DUDE2 | 8 |
| SW1GARG | 8 |
| WOODMET4 | 8 |
| RROCK19 | 6 |
| DEM1_6 | 5 |
| STEP6 | 5 |
| BIGDOOR7 | 4 |
| FLAT5_4 | 4 |
| GSTSATYR | 4 |
| MARBLE1 | 4 |
| MIDGRATE | 4 |
| PANBORD2 | 4 |
| GATE1 | 3 |
| PANBORD1 | 3 |
| SW1ZIM | 3 |
| GATE3 | 2 |
| TLITE6_6 | 2 |
| FLAT1 | 1 |
| GATE2 | 1 |
| LAVA1 | 1 |
| RROCK04 | 1 |
| RROCK17 | 1 |
| RROCK20 | 1 |
| SW2PANEL | 1 |
