AI Analysis
This WAD contains a single large map set in a dirty, expansive castle environment with over 300 monsters and 300 sectors, emphasizing a complex and detailed layout. The difficulty is tuned for experienced players, with the author recommending Hurt Me Plenty or higher, and includes a demo for assistance. Combat features a mix of hitscanners and monsters typical of Doom II, with no new music but some new sounds and graphics. The level uses a variety of stone, wood, and blood-themed textures, creating a gothic/industrial castle atmosphere. Progression is likely linear with some exploration elements, designed for single-player but technically possible for co-op or deathmatch. The WAD is Doom II compatible and built from scratch using multiple editors.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Dave Jessop |
| Teleports | yes |
| Keys | blue, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 308 |
| Linedefs | 1008 |
| Sidedefs | 1688 |
| Vertices | 1062 |
| Sectors | 302 |
| Segs | 1887 |
| SSectors | 566 |
| Nodes | 565 |
| UV monsters | 110 |
| HMP monsters | 100 |
| HTR monsters | 81 |
| UV items | 88 |
| HMP items | 85 |
| HTR items | 84 |
| chaingun_guy | 28 |
| shotgun_guy | 28 |
| imp | 14 |
| zombieman | 12 |
| baron | 8 |
| demon | 8 |
| hell_knight | 8 |
| lost_soul | 7 |
| spectre | 5 |
| revenant | 4 |
| arachnotron | 3 |
| mancubus | 3 |
| cacodemon | 2 |
| archvile | 1 |
| pain_elemental | 1 |
| health_bonus | 24 |
| ammo_clip | 13 |
| shells | 13 |
| armor_bonus | 8 |
| shell_box | 5 |
| medikit | 4 |
| rocket_box | 4 |
| chaingun | 3 |
| shotgun | 3 |
| berserk | 2 |
| stimpack | 2 |
| super_shotgun | 2 |
| ammo_box | 1 |
| backpack | 1 |
| blue_armor | 1 |
| green_armor | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| STONE2 | 483 |
| FLOOR4_8 | 227 |
| F_SKY1 | 155 |
| STONE | 139 |
| CEIL5_1 | 113 |
| MARBLE1 | 99 |
| SKSPINE2 | 60 |
| RROCK14 | 48 |
| DOORTRAK | 34 |
| SUPPORT3 | 30 |
| WOOD1 | 24 |
| BROVINE2 | 19 |
| DOOR3 | 18 |
| MARBLE2 | 16 |
| STONE4 | 16 |
| FLOOR7_1 | 12 |
| SW1GARG | 12 |
| GRASS1 | 11 |
| BIGDOOR7 | 8 |
| DOOR1 | 8 |
| PANBOOK | 8 |
| FWATER1 | 6 |
| BLOOD1 | 5 |
| CEIL1_1 | 5 |
| FLOOR0_2 | 5 |
| DOORYEL2 | 4 |
| GATE3 | 4 |
| REDWALL | 4 |
| STARTAN3 | 4 |
| SW1LION | 4 |
| CRATOP1 | 3 |
| FLOOR4_6 | 3 |
| GRAY1 | 3 |
| MARBFAC2 | 3 |
| BROWNHUG | 2 |
| DOORRED2 | 2 |
| FLAT5_2 | 2 |
| SLIME15 | 2 |
| BLOOD2 | 1 |
| FLAT5_3 | 1 |
| SLIME03 | 1 |
| SUPPORT2 | 1 |
