AI Analysis
This WAD contains a single map, MAP01, designed for DOOM2 with support for single player, cooperative, and deathmatch modes. The level is large and complex, featuring 215 sectors and a high number of linedefs and things, indicating a detailed environment with many monsters and interactive elements. The monster population is challenging, with hard-to-kill enemies and a focus on combat intensity. Resources appear balanced to support sustained fights. The theme blends hellish and techbase textures, with extensive use of metal, slime, and blood flats, suggesting a classic DOOM2 hellish-industrial atmosphere. The progression is likely linear with some exploration, typical of a single large map. The WAD is compatible with vanilla DOOM2 engines and includes new music.
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Erik Cumps aka Slay |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 239 |
| Linedefs | 806 |
| Sidedefs | 1342 |
| Vertices | 677 |
| Sectors | 215 |
| Segs | 1438 |
| SSectors | 423 |
| Nodes | 422 |
| UV monsters | 112 |
| HMP monsters | 100 |
| HTR monsters | 68 |
| UV items | 69 |
| HMP items | 69 |
| HTR items | 56 |
| imp | 25 |
| zombieman | 22 |
| shotgun_guy | 16 |
| demon | 10 |
| chaingun_guy | 8 |
| spectre | 7 |
| cacodemon | 4 |
| lost_soul | 4 |
| revenant | 4 |
| arachnotron | 3 |
| baron | 3 |
| mancubus | 3 |
| hell_knight | 2 |
| pain_elemental | 1 |
| ammo_box | 8 |
| shells | 8 |
| shell_box | 7 |
| cell_pack | 6 |
| invisibility | 4 |
| rocket_box | 4 |
| stimpack | 4 |
| super_shotgun | 3 |
| ammo_clip | 2 |
| backpack | 2 |
| berserk | 2 |
| cell | 2 |
| chaingun | 2 |
| green_armor | 2 |
| medikit | 2 |
| megasphere | 2 |
| plasma_rifle | 2 |
| soulsphere | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| invulnerability | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| STARTAN2 | 786 |
| WOOD1 | 195 |
| GSTONE1 | 144 |
| F_SKY1 | 93 |
| METAL | 81 |
| BROWNGRN | 70 |
| BROWN96 | 55 |
| ASHWALL4 | 49 |
| FLAT10 | 49 |
| NUKE24 | 48 |
| ASHWALL3 | 46 |
| FLOOR4_8 | 44 |
| SUPPORT3 | 42 |
| FLOOR0_3 | 34 |
| STEP4 | 31 |
| CEIL3_5 | 30 |
| ASHWALL2 | 27 |
| BFALL1 | 23 |
| CEIL1_1 | 22 |
| CEIL5_2 | 21 |
| FLOOR7_1 | 21 |
| TEKGREN2 | 19 |
| SFALL1 | 18 |
| STEP6 | 16 |
| SLIME14 | 15 |
| SHAWN2 | 14 |
| DOORTRAK | 13 |
| FLAT18 | 12 |
| GRAY7 | 12 |
| NUKAGE1 | 12 |
| PANEL6 | 12 |
| FLOOR6_2 | 11 |
| SLIME15 | 10 |
| METAL1 | 9 |
| METAL2 | 8 |
| SUPPORT2 | 8 |
| BSTONE1 | 7 |
| BLOOD1 | 6 |
| BRICK4 | 6 |
| FLAT5_1 | 6 |
| FLOOR5_1 | 6 |
| SHAWN3 | 6 |
| SPCDOOR3 | 6 |
| FLAT1 | 5 |
| FLAT5_2 | 5 |
| LITE5 | 5 |
| DOORSTOP | 4 |
| EXITSIGN | 4 |
| FLAT19 | 4 |
| FLAT4 | 4 |
| NUKEDGE1 | 4 |
| PANBORD2 | 4 |
| SW1WOOD | 4 |
| COMPBLUE | 3 |
| FLOOR0_6 | 3 |
| PANEL4 | 3 |
| RROCK11 | 3 |
| BIGDOOR2 | 2 |
| CRATOP1 | 2 |
| FLAT17 | 2 |
| FLAT20 | 2 |
| FLAT5_4 | 2 |
| MARBFAC3 | 2 |
| MIDBRN1 | 2 |
| MIDSPACE | 2 |
| PANBOOK | 2 |
| SLIME16 | 2 |
| SPACEW4 | 2 |
| STONE4 | 2 |
| SW1COMM | 2 |
| CEIL4_3 | 1 |
| CEIL5_1 | 1 |
| FLAT22 | 1 |
| GSTLION | 1 |
| MARBFACE | 1 |
| MARBGRAY | 1 |
| PANBORD1 | 1 |
| PANCASE1 | 1 |
| PANEL5 | 1 |
| PANEL7 | 1 |
| PANEL8 | 1 |
| SP_DUDE2 | 1 |
| STEP1 | 1 |
| SW1METAL | 1 |
| SW1TEK | 1 |
| SW2BRNGN | 1 |
