doom vanilla_or_boom 0 monsters 0 items 2 image(s)

AI Analysis

This WAD is a compilation of 7 maps created for a 2010 mapping competition on iddqd.ru, where participants improved a randomly generated base map within strict boundaries. The maps are designed for single-player Doom 2 with modified bases and feature a variety of unusual and surprising design choices. The overall difficulty and monster composition vary due to multiple authors, but the gameplay focuses on balanced encounters with some technical and decorative sectors outside the main play area. The levels use Doom 2 textures and are built with DoomBuilder and related tools, requiring advanced source ports for full compatibility. Progression is generally linear within each map, emphasizing creative map design over traditional key hunts or teleportation.

Tags
boom_compatibledoom2linearmedium_mapsmixed_thememoderatesetpiece_focusedsingle_player

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Archi, Beewen, DragonHunter, Guest, Nil, Shadowman, Slavius
Teleportsno
Keysblue, blue_skull, red, red_skull, yellow, yellow_skull
Secret Exitno
Things18
Linedefs1119
Sidedefs1679
Vertices1104
Sectors227
Segs1981
SSectors558
Nodes557
UV monsters0
HMP monsters0
HTR monsters0
UV items0
HMP items0
HTR items0
No per-type monster breakdown available.
No per-type item breakdown available.
STARTAN31057
STONE266
ZIMMER7265
BRICK7242
METAL239
MARBLE2177
BRICK5114
FLOOR4_884
MIDBARS383
GRAY558
TEKWALL152
CEIL3_649
F_SKY149
FLOOR0_749
STEP135
CEIL5_230
RROCK1927
GRNROCK26
MARBLE126
STONE325
SUPPORT324
MFLR8_123
MIDGRATE22
BLOOD121
MARBLE320
STEP220
WOOD119
MARBGRAY18
TLITE6_418
COMPWERD16
SUPPORT212
FLAT110
FLAT1710
STEP59
BRICKLIT8
DOORBLU28
GRAYVINE8
MARBFAC48
STEP48
ZIMMER88
CEIL4_37
FIREBLU17
RROCK047
STARTAN27
DOORTRAK6
LITE36
LITE56
TLITE6_66
COMPSTA25
BIGDOOR14
BIGDOOR64
BIGDOOR74
FLAT24
GATE44
PLAT14
SHAWN24
SW1COMP4
SW1GARG4
FIREWALL3
TEKWALL43
MARBFAC22
SLIME132
SLIME142
SP_DUDE12
TLITE6_52
DEM1_61
FLAT221
FLAT5_11
FLOOR7_21
SW1VINE1

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