AI Analysis
This WAD contains a single large map with extensive geometry, featuring 433 sectors and over 2,200 linedefs, indicating a complex and detailed level design. The monster population is moderate, with a heavy presence of imps and shotgun guys, complemented by a few demons, lost souls, and a single baron, suggesting a balanced but challenging combat experience without boss encounters. Resources appear moderately distributed, with a mix of health and ammo pickups supporting sustained combat. The texture set is diverse, combining gothic and industrial elements with notable use of marble, stone, and techbase textures, implying a mixed thematic environment. The map structure is likely linear or key-hunt oriented, compatible with Boom and Eternity engines and designed for DOOM2 IWAD.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 271 |
| Linedefs | 2203 |
| Sidedefs | 3285 |
| Vertices | 2144 |
| Sectors | 433 |
| Segs | 3670 |
| SSectors | 1251 |
| Nodes | 1250 |
| UV monsters | 101 |
| HMP monsters | 90 |
| HTR monsters | 78 |
| UV items | 54 |
| HMP items | 44 |
| HTR items | 46 |
| imp | 51 |
| shotgun_guy | 37 |
| demon | 6 |
| lost_soul | 3 |
| zombieman | 2 |
| baron | 1 |
| hell_knight | 1 |
| spectre | 1 |
| stimpack | 18 |
| shells | 12 |
| shell_box | 4 |
| medikit | 3 |
| ammo_box | 2 |
| chaingun | 2 |
| rocket_box | 2 |
| shotgun | 2 |
| armor_bonus | 1 |
| berserk | 1 |
| cell_pack | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| health_bonus | 1 |
| plasma_rifle | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| NBAKER3 | 1168 |
| ADEL_B14 | 332 |
| ADEL_F48 | 303 |
| ADEL_S00 | 128 |
| ADEL_S32 | 115 |
| ADEL_G02 | 87 |
| FLAT5_5 | 77 |
| FLAT18 | 69 |
| MARBLE1 | 68 |
| ADEL_B15 | 64 |
| F_SKY1 | 64 |
| FLOOR0_3 | 55 |
| ADEL_W53 | 53 |
| MFLR8_1 | 42 |
| WFALL1 | 42 |
| ADEL_F36 | 35 |
| W_092 | 32 |
| SP_ROCK1 | 31 |
| WOOD1 | 29 |
| ADEL_F53 | 26 |
| KERKKO01 | 24 |
| FLAT5_7 | 22 |
| SUPPORT3 | 20 |
| STONE4 | 19 |
| FLAT5_8 | 17 |
| ADEL_RR2 | 16 |
| FLOOR7_2 | 15 |
| ADEL_05 | 14 |
| FLOOR7_1 | 14 |
| MARBLE3 | 14 |
| MIDGRATE | 14 |
| ADEL_F47 | 11 |
| F_004 | 11 |
| FLAT5_2 | 11 |
| W_006 | 11 |
| BRICK7 | 10 |
| ADEL_F72 | 9 |
| FLAT5_4 | 9 |
| STONE3 | 9 |
| A-DAN1 | 8 |
| ADEL_F71 | 8 |
| ADEL_L20 | 8 |
| ADEL_Y04 | 8 |
| STONE6 | 8 |
| WOOD3 | 8 |
| NICK_A02 | 7 |
| ADEL_01 | 6 |
| ADEL_Q05 | 6 |
| ADEL_R94 | 6 |
| ADEL_RR1 | 6 |
| ASHWALL2 | 6 |
| DOORRED2 | 6 |
| GSTVINE2 | 6 |
| MARBLE2 | 6 |
| SLOPPY1 | 6 |
| DPORTAL1 | 5 |
| SW1GOTH1 | 5 |
| SW1SATYR | 5 |
| ADEL_F09 | 4 |
| ADEL_F13 | 4 |
| ADEL_W00 | 4 |
| DAVID_15 | 4 |
| FLOOR6_2 | 4 |
| MIDBARS3 | 4 |
| NWATER1 | 4 |
| SFLR6_1 | 4 |
| ADEL_F04 | 3 |
| ADEL_Q03 | 3 |
| ADEL_R99 | 3 |
| FWATER1 | 3 |
| MFLR8_3 | 3 |
| STEP4 | 3 |
| SW1LION | 3 |
| A-DAN4 | 2 |
| ADEL_C02 | 2 |
| ADEL_D11 | 2 |
| ADEL_F12 | 2 |
| ADEL_G01 | 2 |
| ADEL_W30 | 2 |
| ADEL_Y61 | 2 |
| B_TORNBL | 2 |
| DAVID_16 | 2 |
| DOORBLU2 | 2 |
| DOORYEL2 | 2 |
| FLAT1_1 | 2 |
| GATE3 | 2 |
| GLASSFLR | 2 |
| GRNROCK | 2 |
| MARBFACE | 2 |
| RROCK05 | 2 |
| SW1GARG | 2 |
| WOOD5 | 2 |
| ADEL_F80 | 1 |
| ADEL_F81 | 1 |
| ADEL_F82 | 1 |
| ADEL_F83 | 1 |
| ADEL_J13 | 1 |
| ADEL_S33 | 1 |
| FLAT5_1 | 1 |
| NBAKER4 | 1 |
| NICK_A05 | 1 |
| QFLAT04 | 1 |
| RROCK09 | 1 |
| SLIME09 | 1 |
| SW2GOTH1 | 1 |
