doom vanilla_or_boom 0 monsters 46 items 2 image(s)
AI Analysis
A compact Doom II deathmatch arena with a clean, simple layout and an industrial/stone look dominated by STUCCO and ZIMMER textures. Combat is purely player-vs-player (no monsters) and geared for fast, constant engagements rather than exploration. Weapon and ammo coverage is broad (including BFG, plasma, rockets, and SSG) with enough pickups to keep fights going. Progression is straightforward with no keys or teleports, emphasizing movement and positioning.
Tags
ammo_plentifularena_fightsdeathmatchfast_pacedindustrialno_monsterssimple_layoutsmallvanilla_compatibleweapons_full_set
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 51 |
| Linedefs | 113 |
| Sidedefs | 148 |
| Vertices | 93 |
| Sectors | 6 |
| Segs | 163 |
| SSectors | 58 |
| Nodes | 57 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 46 |
| HMP items | 46 |
| HTR items | 46 |
No per-type monster breakdown available.
| ammo_clip | 13 |
| rocket | 10 |
| shells | 7 |
| cell | 5 |
| stimpack | 4 |
| bfg9000 | 1 |
| chaingun | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| STUCCO | 82 |
| ZIMMER4 | 20 |
| ASHWALL3 | 8 |
| MFLR8_2 | 6 |
| GRAY4 | 4 |
| CEIL5_1 | 2 |
| EXITSIGN | 2 |
| FLAT1_1 | 2 |
| F_SKY1 | 1 |
| FLAT1 | 1 |
| SW2LION | 1 |
