doom vanilla_or_boom 0 monsters 46 items 2 image(s)

AI Analysis

A compact Doom II deathmatch arena with a clean, simple layout and an industrial/stone look dominated by STUCCO and ZIMMER textures. Combat is purely player-vs-player (no monsters) and geared for fast, constant engagements rather than exploration. Weapon and ammo coverage is broad (including BFG, plasma, rockets, and SSG) with enough pickups to keep fights going. Progression is straightforward with no keys or teleports, emphasizing movement and positioning.

Tags
ammo_plentifularena_fightsdeathmatchfast_pacedindustrialno_monsterssimple_layoutsmallvanilla_compatibleweapons_full_set

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keys
Secret Exitno
Things51
Linedefs113
Sidedefs148
Vertices93
Sectors6
Segs163
SSectors58
Nodes57
UV monsters0
HMP monsters0
HTR monsters0
UV items46
HMP items46
HTR items46
No per-type monster breakdown available.
ammo_clip13
rocket10
shells7
cell5
stimpack4
bfg90001
chaingun1
green_armor1
plasma_rifle1
rocket_launcher1
shotgun1
super_shotgun1
STUCCO82
ZIMMER420
ASHWALL38
MFLR8_26
GRAY44
CEIL5_12
EXITSIGN2
FLAT1_12
F_SKY11
FLAT11
SW2LION1

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