doom vanilla_or_boom 0 monsters 43 items 2 image(s)
AI Analysis
A Doom II deathmatch map built around a stone/gothic look with lots of STONE4 and TANROCK textures and some sky exposure. There are no monsters and no keys or teleports, focusing the flow on straightforward movement and sightlines rather than progression. Weapon and ammo placement is generous (notably many rockets plus plasma and SSG), encouraging fast, explosive PvP with frequent heavy-weapon engagements.
Tags
ammo_plentifuldeathmatchdm_onlydoom2gothicmedium_lengthno_monstersopen_areasplasma_availablerocket_heavyssg_availablestonevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 49 |
| Linedefs | 253 |
| Sidedefs | 348 |
| Vertices | 245 |
| Sectors | 27 |
| Segs | 407 |
| SSectors | 160 |
| Nodes | 159 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 43 |
| HMP items | 43 |
| HTR items | 43 |
No per-type monster breakdown available.
| rocket | 12 |
| ammo_clip | 9 |
| shells | 5 |
| stimpack | 4 |
| cell | 3 |
| ammo_box | 2 |
| green_armor | 2 |
| chaingun | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| super_shotgun | 1 |
| STONE4 | 152 |
| TANROCK4 | 80 |
| ZIMMER3 | 46 |
| STONE6 | 16 |
| FLAT10 | 14 |
| CEIL5_2 | 10 |
| FLAT1 | 9 |
| F_SKY1 | 7 |
| MFLR8_2 | 6 |
| FLOOR5_4 | 5 |
| GRAY4 | 4 |
| METAL | 4 |
| ZIMMER4 | 4 |
| EXITSIGN | 2 |
| CEIL5_1 | 1 |
| FLAT5_7 | 1 |
| FWATER2 | 1 |
| SW1LION | 1 |
