doom vanilla_or_boom 0 monsters 43 items 2 image(s)

AI Analysis

A Doom II deathmatch map built around a stone/gothic look with lots of STONE4 and TANROCK textures and some sky exposure. There are no monsters and no keys or teleports, focusing the flow on straightforward movement and sightlines rather than progression. Weapon and ammo placement is generous (notably many rockets plus plasma and SSG), encouraging fast, explosive PvP with frequent heavy-weapon engagements.

Tags
ammo_plentifuldeathmatchdm_onlydoom2gothicmedium_lengthno_monstersopen_areasplasma_availablerocket_heavyssg_availablestonevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keys
Secret Exitno
Things49
Linedefs253
Sidedefs348
Vertices245
Sectors27
Segs407
SSectors160
Nodes159
UV monsters0
HMP monsters0
HTR monsters0
UV items43
HMP items43
HTR items43
No per-type monster breakdown available.
rocket12
ammo_clip9
shells5
stimpack4
cell3
ammo_box2
green_armor2
chaingun1
plasma_rifle1
rocket_box1
rocket_launcher1
shell_box1
super_shotgun1
STONE4152
TANROCK480
ZIMMER346
STONE616
FLAT1014
CEIL5_210
FLAT19
F_SKY17
MFLR8_26
FLOOR5_45
GRAY44
METAL4
ZIMMER44
EXITSIGN2
CEIL5_11
FLAT5_71
FWATER21
SW1LION1

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