doom vanilla_or_boom 49 monsters 39 items 2 image(s)

AI Analysis

This medium-sized map features a techbase-themed environment with claustrophobic corridors and detailed textures. Combat is dominated by hitscan enemies like shotgun guys and zombiemen, with some projectile imps, emphasizing careful resource management due to relatively scarce ammunition. The layout is largely linear with a single yellow key required for progression, and there are no teleports or secret exits.

Tags
ammo_tighthitscanner_heavylinearmedium_lengthtechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keysyellow_skull
Secret Exitno
Things97
Linedefs932
Sidedefs1301
Vertices924
Sectors175
Segs1443
SSectors454
Nodes453
UV monsters49
HMP monsters40
HTR monsters33
UV items39
HMP items39
HTR items39
zombieman18
shotgun_guy17
imp14
armor_bonus10
stimpack10
rocket5
ammo_clip3
medikit3
shells3
green_armor2
ammo_box1
backpack1
super_shotgun1
STONE3255
BLAKWAL1159
STEP497
SLIME1572
FLAT5_465
COMPSPAN59
CEIL5_153
BRONZE446
BRONZE145
TANROCK445
CEIL5_240
DOORSTOP32
SHAWN227
METAL626
LITE520
COMPWERD18
FLAT2318
FLAT217
COMPBLUE16
DOORTRAK16
LITE316
RROCK0415
CRATE314
FLAT2011
SILVER111
BIGDOOR210
BLAKWAL210
METAL210
SUPPORT29
CRATWIDE8
FIRELAVA8
FLAT197
COMPTALL6
CRATE26
DOORYEL26
F_SKY15
FLAT145
RROCK165
CEIL4_34
DOOR14
DOOR34
FLAT174
SW1COMM4
CONS1_53
CRATOP13
CRATOP23
RROCK033
RROCK093
TLITE6_53
BLOOD12
COMPSTA22
CONS1_72
CRATE12
DOORRED2
FLAT42
GRNLITE12
MARBFAC32
SUPPORT32
TLITE6_62
COMPSTA11
FWATER11
MARBFACE1
SILVER21

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