doom vanilla_or_boom 0 monsters 54 items 1 image(s)

AI Analysis

AM I EVIL is a single-map medium-sized deathmatch WAD with a medieval dungeon and castle aesthetic. The map features no monsters, focusing entirely on item and weapon placement for player combat. Resources are moderately generous, including heavy weapons like BFG9000 and rocket launchers, with ample ammo and health pickups. The environment uses rock, wood, and metal textures to create a classic castle feel. The layout is linear without keys or teleports, supporting vanilla or Boom-compatible DOOM2 engines. The map includes a secret exit but no monster encounters, emphasizing player-versus-player gameplay rather than traditional single-player progression.

Tags
ammo_plentifulcastledeathmatchlinearmedievalmedium_mapsno_monstersvanilla_compatible

Screenshots (1)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keys
Secret Exityes
Things66
Linedefs566
Sidedefs837
Vertices425
Sectors152
Segs859
SSectors371
Nodes370
UV monsters0
HMP monsters0
HTR monsters0
UV items53
HMP items53
HTR items50
No per-type monster breakdown available.
rocket_box9
shell_box7
stimpack6
chaingun5
medikit4
rocket_launcher4
shotgun4
super_shotgun4
ammo_box2
cell2
light_amp_goggles2
backpack1
berserk1
bfg90001
invisibility1
plasma_rifle1
ROCK4283
BSTONE189
WOODMET186
METAL760
F_SKY148
RROCK2045
FLAT5_141
FLAT5_241
METAL39
ROCK533
FLAT1_122
FLAT1_320
METAL220
BFALL115
GRNROCK14
CEIL5_111
BLOOD110
DOORTRAK10
BFALL29
RROCK048
WOOD18
WOOD48
ASHWALL26
RROCK096
BLOOD24
BSTONE24
FLOOR7_14
FLOOR7_24
MARBFACE4
WOOD84
ZZZFACE74
ZZZFACE94
BIGDOOR53
MFLR8_23
RROCK123
RROCK173
RROCK183
RROCK193
BFALL32
BLOOD32
BSTONE32
DOORSTOP2
RROCK102
SLIME162
ZZZFACE62
ZZZFACE82
EXITSTON1
FLAT5_61
MFLR8_11
RROCK081
RROCK151
SLIME151
SUPPORT31
SW2WOOD1

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