AI Analysis
This WAD contains a single map designed to replicate the layout of a school building. It is built for DOOM2 and supports single player, cooperative, and deathmatch modes. The difficulty includes UV and Nightmare settings, with an extra Spider Mastermind on higher difficulties, indicating a challenging combat encounter. The map features no new graphics, sounds, or music, relying on vanilla DOOM2 assets and textures. Progression is linear within one map, with a focus on traditional DOOM2 gameplay rather than exploration or complex key hunts. The theme is a school environment overtaken by demons, but visually it remains consistent with standard DOOM2 textures. The WAD is compatible with vanilla DOOM2 engines and is a short, standalone experience.
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Ian Koropatnick |
| Teleports | no |
| Keys | blue |
| Secret Exit | no |
| Things | 35 |
| Linedefs | 278 |
| Sidedefs | 338 |
| Vertices | 444 |
| Sectors | 61 |
| Segs | 357 |
| SSectors | 96 |
| Nodes | 95 |
| UV monsters | 23 |
| HMP monsters | 23 |
| HTR monsters | 22 |
| UV items | 1 |
| HMP items | 1 |
| HTR items | 1 |
| shotgun_guy | 10 |
| zombieman | 8 |
| cacodemon | 1 |
| cyberdemon | 1 |
| imp | 1 |
| spectre | 1 |
| spider_mastermind | 1 |
| megasphere | 1 |
| GRAY1 | 180 |
| TANROCK2 | 71 |
| FLOOR0_5 | 57 |
| FLAT9 | 53 |
| STEP4 | 43 |
| BIGDOOR2 | 8 |
| FLAT17 | 4 |
| FLAT20 | 4 |
| TLITE6_1 | 4 |
| DOOR3 | 3 |
| DOORTRAK | 3 |
| BIGDOOR4 | 1 |
