AI Analysis
This WAD contains a single large and complex map featuring 313 things and 215 sectors, indicating a detailed and expansive level design. The monster count is high with 131 enemies, including a balanced mix of hitscanners, projectile attackers, and melee foes, plus a single arch-vile and cyberdemon as major threats. Resources are moderately distributed with a variety of ammo types, armor, and health pickups, supporting sustained combat. The environment uses a diverse set of textures blending techbase and industrial themes with some hellish elements. Gameplay involves key hunts with blue, red, and yellow skull keys and teleportation mechanics, progressing in a mostly linear fashion. The map is compatible with vanilla Doom and Boom engines and designed for Doom 2.
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 313 |
| Linedefs | 1394 |
| Sidedefs | 2140 |
| Vertices | 1398 |
| Sectors | 215 |
| Segs | 2525 |
| SSectors | 954 |
| Nodes | 953 |
| UV monsters | 90 |
| HMP monsters | 89 |
| HTR monsters | 85 |
| UV items | 92 |
| HMP items | 86 |
| HTR items | 84 |
| chaingun_guy | 37 |
| imp | 23 |
| shotgun_guy | 20 |
| demon | 11 |
| lost_soul | 8 |
| zombieman | 8 |
| cacodemon | 7 |
| revenant | 5 |
| hell_knight | 3 |
| pain_elemental | 3 |
| baron | 2 |
| spectre | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| health_bonus | 15 |
| medikit | 12 |
| shells | 11 |
| rocket_box | 9 |
| armor_bonus | 8 |
| ammo_box | 7 |
| shell_box | 6 |
| stimpack | 5 |
| backpack | 4 |
| cell | 3 |
| rocket | 3 |
| ammo_clip | 2 |
| green_armor | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| METAL | 419 |
| MARBLE1 | 175 |
| WOOD8 | 108 |
| BSTONE2 | 84 |
| WOOD9 | 84 |
| CEIL5_2 | 83 |
| F_SKY1 | 83 |
| GSTONE1 | 77 |
| FLAT5_2 | 60 |
| DEM1_5 | 51 |
| BRICK10 | 46 |
| SP_HOT1 | 44 |
| WOODMET1 | 38 |
| FLAT5_1 | 35 |
| SFALL4 | 33 |
| RROCK12 | 31 |
| WOOD6 | 29 |
| ASHWALL3 | 25 |
| SUPPORT3 | 25 |
| REDWALL | 24 |
| BIGBRIK1 | 20 |
| FLAT5_3 | 13 |
| WOOD5 | 12 |
| NUKAGE3 | 11 |
| SW1GARG | 11 |
| MARBLE2 | 10 |
| MIDBARS3 | 10 |
| NUKE24 | 10 |
| RROCK14 | 10 |
| FLOOR7_2 | 9 |
| SW1LION | 9 |
| BIGBRIK3 | 8 |
| PANBOOK | 7 |
| RROCK19 | 7 |
| STARTAN3 | 7 |
| BIGDOOR7 | 6 |
| BROWN96 | 6 |
| DOORYEL2 | 6 |
| GATE3 | 6 |
| MIDGRATE | 6 |
| BLOOD3 | 4 |
| CEIL1_2 | 4 |
| FIREWALL | 4 |
| GATE4 | 4 |
| MIDBRONZ | 4 |
| CEIL1_1 | 3 |
| FLAT10 | 3 |
| LITE5 | 3 |
| SLIME13 | 3 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| FWATER4 | 2 |
| GRASS2 | 2 |
| LAVA4 | 2 |
| LITE3 | 2 |
| SPCDOOR4 | 2 |
| SW1SATYR | 2 |
| FLOOR7_1 | 1 |
| GATE1 | 1 |
| GATE2 | 1 |
| SFALL2 | 1 |
| SW1EXIT | 1 |
| TLITE6_5 | 1 |
