doom vanilla_or_boom 150 monsters 149 items 2 image(s)
AI Analysis
This WAD contains a single medium-sized map featuring 172 sectors and a complex layout with 659 linedefs. The monster population is moderate, with a total of 150 enemies including a heavy hitscanner presence dominated by zombiemen and shotgun guys, alongside a mix of mid-tier demons and a few archviles. Resources are fairly balanced, offering ample ammo pickups such as clips, rockets, and cells, as well as health bonuses and some powerful items like a megasphere and invisibility. The environment uses a variety of textures leaning towards techbase and industrial themes with blues, grays, and metallic surfaces. The map progression is likely linear with some key hunting, compatible with DOOM2 and designed for the vanilla DOOM engine.
Tags
ammo_plentifulgenerous_healthhitscanner_heavyindustriallinearmedium_mapsmoderatetechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow_skull |
| Secret Exit | no |
| Things | 385 |
| Linedefs | 659 |
| Sidedefs | 941 |
| Vertices | 574 |
| Sectors | 172 |
| Segs | 1019 |
| SSectors | 300 |
| Nodes | 299 |
| UV monsters | 148 |
| HMP monsters | 130 |
| HTR monsters | 88 |
| UV items | 149 |
| HMP items | 125 |
| HTR items | 145 |
| zombieman | 51 |
| shotgun_guy | 33 |
| imp | 18 |
| lost_soul | 17 |
| demon | 6 |
| chaingun_guy | 5 |
| cacodemon | 4 |
| mancubus | 4 |
| archvile | 3 |
| hell_knight | 3 |
| pain_elemental | 2 |
| revenant | 2 |
| baron | 1 |
| spectre | 1 |
| ammo_clip | 40 |
| health_bonus | 20 |
| medikit | 16 |
| cell | 10 |
| stimpack | 10 |
| ammo_box | 8 |
| rocket_box | 8 |
| shell_box | 7 |
| radiation_suit | 5 |
| shells | 5 |
| cell_pack | 2 |
| green_armor | 2 |
| invisibility | 2 |
| invulnerability | 2 |
| rocket | 2 |
| backpack | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| STONE3 | 84 |
| CEIL3_5 | 72 |
| FLOOR4_8 | 62 |
| WOOD1 | 58 |
| STARTAN3 | 54 |
| MARBLE1 | 34 |
| DOORTRAK | 32 |
| FLOOR5_4 | 31 |
| COMPTALL | 29 |
| GRAY4 | 29 |
| CEIL5_1 | 27 |
| STONE | 26 |
| SHAWN2 | 25 |
| STEP1 | 25 |
| BRICK3 | 18 |
| COMPBLUE | 18 |
| FLAT5_2 | 18 |
| WOOD5 | 18 |
| GRAY7 | 17 |
| TEKWALL1 | 17 |
| BIGDOOR2 | 16 |
| F_SKY1 | 13 |
| FLAT18 | 13 |
| FLOOR0_3 | 13 |
| STARGR2 | 13 |
| COMPWERD | 12 |
| MARBLE2 | 12 |
| FLOOR1_1 | 11 |
| STONE7 | 11 |
| COMPSTA1 | 10 |
| DOORSTOP | 10 |
| FLOOR4_6 | 10 |
| FWATER3 | 10 |
| GRAY1 | 10 |
| STARBR2 | 10 |
| STONE2 | 9 |
| SUPPORT3 | 9 |
| STEP2 | 8 |
| FLOOR7_1 | 7 |
| SLADWALL | 7 |
| STARTAN2 | 7 |
| FLAT22 | 6 |
| FLAT5_5 | 6 |
| STEP5 | 6 |
| FLAT5_8 | 5 |
| MFLR8_2 | 5 |
| TLITE6_6 | 5 |
| BIGDOOR4 | 4 |
| CONS1_1 | 4 |
| DOORBLU2 | 4 |
| GSTONE1 | 4 |
| TEKLITE2 | 4 |
| FLAT9 | 3 |
| MIDGRATE | 3 |
| TEKWALL4 | 3 |
| TLITE6_5 | 3 |
| ASHWALL2 | 2 |
| BIGDOOR3 | 2 |
| BROWN96 | 2 |
| DOOR1 | 2 |
| DOORRED2 | 2 |
| DOORYEL | 2 |
| FLAT14 | 2 |
| FLAT5_7 | 2 |
| LITE5 | 2 |
| STEP4 | 2 |
| SW1WOOD | 2 |
| TLITE6_4 | 2 |
| CEIL4_2 | 1 |
| CEMENT1 | 1 |
| CEMENT2 | 1 |
| CEMENT3 | 1 |
| CEMENT5 | 1 |
| FLAT5_6 | 1 |
| FLOOR1_6 | 1 |
| FWATER1 | 1 |
| FWATER4 | 1 |
| GRAY2 | 1 |
| MFLR8_3 | 1 |
| SP_DUDE4 | 1 |
| SP_DUDE5 | 1 |
| SW1BRCOM | 1 |
| SW1STONE | 1 |
