doom vanilla_or_boom 104 monsters 60 items 2 image(s)
AI Analysis
This large-scale map features a techbase theme with extensive use of metal and marble textures. Combat is balanced with a mix of hitscanners and projectile enemies, including several archviles and revenants, creating a moderate challenge. The layout involves key hunting with teleportation mechanics, offering nonlinear progression through numerous sectors and complex geometry, while ammo and health pickups are moderately distributed.
Tags
key_huntlarge_scalemoderatetechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | yellow_skull |
| Secret Exit | no |
| Things | 231 |
| Linedefs | 4857 |
| Sidedefs | 7639 |
| Vertices | 5389 |
| Sectors | 999 |
| Segs | 9201 |
| SSectors | 2922 |
| Nodes | 2921 |
| UV monsters | 104 |
| HMP monsters | 89 |
| HTR monsters | 78 |
| UV items | 60 |
| HMP items | 60 |
| HTR items | 60 |
| shotgun_guy | 20 |
| chaingun_guy | 16 |
| hell_knight | 10 |
| revenant | 10 |
| cacodemon | 9 |
| lost_soul | 8 |
| spectre | 8 |
| pain_elemental | 6 |
| arachnotron | 5 |
| imp | 5 |
| demon | 3 |
| mancubus | 3 |
| archvile | 1 |
| stimpack | 10 |
| shells | 9 |
| medikit | 8 |
| health_bonus | 7 |
| cell_pack | 6 |
| cell | 5 |
| ammo_box | 3 |
| rocket_box | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| METAL | 4589 |
| MARBGRAY | 1245 |
| MARBLE1 | 1106 |
| ASHWALL2 | 939 |
| CEIL5_2 | 887 |
| REDWALL | 885 |
| BROWNHUG | 871 |
| ASHWALL4 | 682 |
| STEP5 | 387 |
| STEP6 | 256 |
| BIGBRIK2 | 242 |
| FIREMAG1 | 235 |
| STONE | 212 |
| SP_HOT1 | 203 |
| FLOOR7_1 | 185 |
| GSTVINE2 | 172 |
| GRAY7 | 170 |
| F_SKY1 | 162 |
| ASHWALL3 | 152 |
| STONE2 | 143 |
| FIREWALL | 132 |
| MARBLE3 | 120 |
| MFLR8_4 | 87 |
| CEIL5_1 | 75 |
| FLOOR6_1 | 75 |
| FIREBLU1 | 72 |
| BSTONE2 | 70 |
| ROCK2 | 70 |
| SKINSYMB | 62 |
| STEP1 | 62 |
| FLAT5_3 | 61 |
| STONE3 | 57 |
| CRACKLE2 | 54 |
| GSTVINE1 | 53 |
| SP_ROCK1 | 50 |
| CEIL3_3 | 49 |
| CRACKLE4 | 48 |
| DEM1_5 | 48 |
| FLAT10 | 48 |
| STONE4 | 48 |
| DEM1_6 | 47 |
| BRICK10 | 45 |
| ROCKRED1 | 42 |
| FLOOR7_2 | 39 |
| BROWNGRN | 35 |
| GRAY5 | 35 |
| MFLR8_1 | 32 |
| FLAT19 | 31 |
| BFALL1 | 30 |
| GATE4 | 28 |
| TLITE6_4 | 24 |
| LAVA1 | 20 |
| MARBFAC4 | 20 |
| RROCK03 | 19 |
| BROWN1 | 14 |
| FLAT1 | 14 |
| FLAT5_4 | 14 |
| SKSNAKE1 | 12 |
| COMPSPAN | 11 |
| RROCK12 | 11 |
| GRAY1 | 10 |
| GRAYVINE | 10 |
| TEKWALL4 | 9 |
| DOOR3 | 8 |
| DOORTRAK | 8 |
| WOOD3 | 8 |
| GRNROCK | 7 |
| SLIME13 | 7 |
| CEIL3_5 | 6 |
| DOORSTOP | 6 |
| EXITDOOR | 6 |
| EXITSIGN | 6 |
| FLOOR6_2 | 5 |
| BIGDOOR6 | 4 |
| DOORYEL2 | 4 |
| FLAT5_6 | 4 |
| SKINFACE | 4 |
| WOOD10 | 4 |
| MFLR8_3 | 3 |
| BLOOD1 | 2 |
| FLAT5_1 | 2 |
| GATE3 | 2 |
| LITE5 | 2 |
| METAL5 | 2 |
| SFLR6_1 | 2 |
| SUPPORT3 | 2 |
| ZZZFACE4 | 2 |
| CEIL1_2 | 1 |
| FLAT5_5 | 1 |
| MARBFAC3 | 1 |
| MARBFACE | 1 |
| SP_FACE1 | 1 |
| SW1LION | 1 |
| SW1VINE | 1 |
