doom vanilla_or_boom 110 monsters 107 items 2 image(s)
AI Analysis
This large-scale map features an industrial-themed environment with extensive use of metal and stone textures. Combat is challenging with a high monster count favoring projectile enemies and hitscanners, including several tough monsters like Hell Knights, Revenants, and Archviles. The level uses teleporters and requires hunting for red and yellow keys, offering a largely nonlinear progression with moderate resource availability.
Tags
hardindustrialkey_huntlarge_scaleteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | red_skull, yellow_skull |
| Secret Exit | no |
| Things | 357 |
| Linedefs | 2669 |
| Sidedefs | 4175 |
| Vertices | 3279 |
| Sectors | 485 |
| Segs | 5221 |
| SSectors | 1699 |
| Nodes | 1698 |
| UV monsters | 110 |
| HMP monsters | 93 |
| HTR monsters | 71 |
| UV items | 107 |
| HMP items | 107 |
| HTR items | 107 |
| cacodemon | 15 |
| hell_knight | 15 |
| chaingun_guy | 14 |
| zombieman | 13 |
| lost_soul | 11 |
| demon | 9 |
| revenant | 8 |
| arachnotron | 7 |
| archvile | 4 |
| pain_elemental | 4 |
| spectre | 4 |
| mancubus | 3 |
| shotgun_guy | 3 |
| shells | 24 |
| stimpack | 14 |
| cell | 11 |
| ammo_box | 10 |
| rocket_box | 10 |
| shell_box | 9 |
| rocket | 7 |
| medikit | 6 |
| ammo_clip | 5 |
| cell_pack | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| green_armor | 1 |
| invisibility | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| METAL | 1699 |
| MARBLE1 | 953 |
| STONE3 | 404 |
| SKINMET2 | 377 |
| MARBGRAY | 369 |
| ROCK2 | 304 |
| BROWNHUG | 303 |
| CEIL5_2 | 273 |
| ASHWALL3 | 264 |
| STONE | 255 |
| SKSNAKE1 | 233 |
| BSTONE2 | 187 |
| GRAY7 | 174 |
| WOOD12 | 160 |
| ASHWALL2 | 156 |
| GSTVINE1 | 152 |
| BFALL1 | 150 |
| REDWALL | 145 |
| STEP5 | 135 |
| STEP6 | 110 |
| DEM1_5 | 97 |
| FLOOR7_1 | 88 |
| F_SKY1 | 81 |
| WOOD6 | 80 |
| WOODMET2 | 72 |
| SKIN2 | 66 |
| BROWN1 | 63 |
| STARTAN3 | 57 |
| TANROCK4 | 51 |
| WOOD5 | 48 |
| FLOOR7_2 | 44 |
| BROWNGRN | 35 |
| RROCK03 | 32 |
| BIGBRIK2 | 30 |
| SFLR6_1 | 29 |
| GRAY5 | 28 |
| CEIL3_3 | 25 |
| DEM1_6 | 24 |
| RROCK12 | 22 |
| FIREBLU1 | 21 |
| FLAT19 | 21 |
| FLAT5_4 | 21 |
| GRAY1 | 20 |
| FLAT5_3 | 19 |
| GRNROCK | 18 |
| TEKWALL4 | 18 |
| MFLR8_1 | 17 |
| MFLR8_2 | 16 |
| TLITE6_4 | 16 |
| MARBFAC4 | 14 |
| STEP1 | 14 |
| CEIL5_1 | 12 |
| DOORSTOP | 12 |
| WOOD3 | 12 |
| BLOOD1 | 11 |
| FLAT5_2 | 11 |
| DOORTRAK | 10 |
| GATE4 | 10 |
| ROCKRED1 | 10 |
| FLAT1 | 9 |
| FLAT23 | 9 |
| FLOOR5_4 | 9 |
| SKINLOW | 9 |
| BIGDOOR6 | 8 |
| DOOR3 | 8 |
| MFLR8_4 | 8 |
| SLADWALL | 8 |
| SP_ROCK1 | 8 |
| SPCDOOR3 | 8 |
| FLAT5_1 | 7 |
| SKINFACE | 7 |
| CEIL3_5 | 6 |
| SFLR6_4 | 6 |
| FLAT5_8 | 5 |
| SP_FACE1 | 5 |
| BIGDOOR7 | 4 |
| DOORRED2 | 4 |
| DOORYEL2 | 4 |
| EXITSIGN | 4 |
| FLOOR0_1 | 4 |
| FLOOR6_1 | 4 |
| FLOOR6_2 | 4 |
| RROCK09 | 4 |
| SUPPORT3 | 4 |
| SW1SATYR | 4 |
| FLAT5_5 | 2 |
| RROCK16 | 2 |
| WOOD1 | 2 |
| ZZZFACE4 | 2 |
| CEIL1_2 | 1 |
| CEIL4_1 | 1 |
| GATE2 | 1 |
| MARBFAC2 | 1 |
| MARBFACE | 1 |
| RROCK05 | 1 |
| SW1HOT | 1 |
