doom vanilla_or_boom 154 monsters 121 items 2 image(s)
AI Analysis
This WAD contains a single medium-sized map featuring 154 monsters with a strong hitscanner presence, including chaingunners and shotgunners, alongside a variety of demons and one arch-vile. Combat is moderately challenging with a balanced mix of projectile and melee threats. The map uses a mix of hellish and stone textures, emphasizing lava, fire, and marble elements, suggesting a hellish-techbase hybrid theme. Resources are moderately generous, with ample ammo and health pickups including medikits, backpacks, and a megasphere. The layout is linear with a key hunt mechanic involving a red skull key and includes teleportation. It is compatible with vanilla Doom 2 and Boom-compatible ports.
Tags
ammo_plentifulboom_compatiblegenerous_healthhellhitscanner_heavykey_huntlinearmedium_mapsmoderatetechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | red_skull |
| Secret Exit | no |
| Things | 313 |
| Linedefs | 477 |
| Sidedefs | 594 |
| Vertices | 403 |
| Sectors | 103 |
| Segs | 625 |
| SSectors | 198 |
| Nodes | 197 |
| UV monsters | 154 |
| HMP monsters | 138 |
| HTR monsters | 138 |
| UV items | 121 |
| HMP items | 109 |
| HTR items | 113 |
| imp | 64 |
| lost_soul | 32 |
| chaingun_guy | 18 |
| cacodemon | 9 |
| shotgun_guy | 9 |
| spectre | 9 |
| zombieman | 9 |
| archvile | 1 |
| baron | 1 |
| demon | 1 |
| pain_elemental | 1 |
| medikit | 27 |
| shells | 24 |
| ammo_box | 12 |
| shell_box | 11 |
| stimpack | 10 |
| health_bonus | 4 |
| radiation_suit | 4 |
| rocket | 4 |
| cell | 3 |
| rocket_box | 3 |
| blue_armor | 2 |
| cell_pack | 2 |
| light_amp_goggles | 2 |
| soulsphere | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invisibility | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| FIREWALL | 188 |
| MIDGRATE | 55 |
| FLAT5_3 | 43 |
| FLOOR6_1 | 43 |
| STONE3 | 37 |
| STONE | 32 |
| BROWN144 | 30 |
| STARTAN3 | 27 |
| CEIL1_1 | 21 |
| FIREMAG2 | 20 |
| FLAT5_2 | 18 |
| REDWALL | 18 |
| BROVINE2 | 16 |
| STEP4 | 16 |
| ASHWALL2 | 14 |
| DOORTRAK | 14 |
| NUKAGE1 | 14 |
| BLOOD1 | 12 |
| CEIL5_2 | 11 |
| FIRELAV2 | 11 |
| FIRELAV3 | 10 |
| FLOOR7_1 | 7 |
| FLOOR7_2 | 6 |
| GSTONE1 | 6 |
| SLADSKUL | 6 |
| CEIL3_2 | 5 |
| FIREMAG3 | 5 |
| FLAT5_6 | 5 |
| MARBLOD1 | 5 |
| SFLR6_4 | 5 |
| FIREMAG1 | 4 |
| FLOOR4_8 | 4 |
| LAVA1 | 4 |
| MARBLE1 | 4 |
| SP_DUDE5 | 4 |
| BIGDOOR2 | 3 |
| BIGDOOR4 | 2 |
| CEIL3_5 | 2 |
| EXITSTON | 2 |
| GATE2 | 2 |
| SLADWALL | 2 |
| SP_DUDE1 | 2 |
| BIGDOOR3 | 1 |
| F_SKY1 | 1 |
| FWATER1 | 1 |
| MFLR8_2 | 1 |
| SFLR6_1 | 1 |
| SKSPINE1 | 1 |
| SW1BRCOM | 1 |
