AI Analysis
This WAD contains a single map featuring a small to medium-sized layout with 53 things and 19 sectors. Monster presence is light, with 14 enemies consisting solely of projectile attackers like Barons and Cacodemons, indicating moderate combat difficulty. The map includes standard Doom weapons and a balanced but limited supply of ammo and health items, including a soulsphere and backpacks. Key mechanics involve three colored skull keys without teleportation or secret exits, suggesting a straightforward, key-hunt progression. Textures blend classic Doom stone and techbase styles with some unique Star Wars-themed replacements. The WAD is compatible with vanilla or Boom engines and focuses on sound and music replacements rather than extensive map content.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 53 |
| Linedefs | 166 |
| Sidedefs | 198 |
| Vertices | 160 |
| Sectors | 19 |
| Segs | 209 |
| SSectors | 68 |
| Nodes | 67 |
| UV monsters | 14 |
| HMP monsters | 14 |
| HTR monsters | 14 |
| UV items | 19 |
| HMP items | 19 |
| HTR items | 19 |
| cacodemon | 10 |
| baron | 4 |
| medikit | 4 |
| ammo_box | 2 |
| rocket_box | 2 |
| shell_box | 2 |
| backpack | 1 |
| blue_armor | 1 |
| cell | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| SP_ROCK1 | 68 |
| GSTONE1 | 41 |
| doorstop | 17 |
| GSTONE2 | 12 |
| DEM1_6 | 11 |
| SW1LION | 11 |
| DEM1_5 | 9 |
| CEIL5_2 | 8 |
| FLAT10 | 4 |
| LITEBLU4 | 4 |
| BIGDOOR7 | 2 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| GATE4 | 2 |
| GSTLION | 2 |
| MARBFAC2 | 2 |
| MIDGRATE | 2 |
| SP_DUDE5 | 2 |
| FWATER4 | 1 |
| LAVA4 | 1 |
| MFLR8_2 | 1 |
| MFLR8_3 | 1 |
| SW1GSTON | 1 |
