AI Analysis
This WAD contains a single large map with a complex layout featuring 185 sectors and extensive linedefs and vertices, indicating a detailed environment. The monster count is moderate with 462 things, suggesting balanced combat encounters without overwhelming swarms. The map uses a variety of textures dominated by industrial and techbase themes, including metal, marble, concrete, and station-related textures, creating a futuristic or facility-like atmosphere. Resource distribution appears balanced, with a mix of ammo and health pickups supporting sustained play. The progression is likely linear given the single map structure, compatible with DOOM2 and designed for the vanilla DOOM engine. The map emphasizes exploration within a techbase setting with moderate difficulty and no extreme boss encounters.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 462 |
| Linedefs | 914 |
| Sidedefs | 1281 |
| Vertices | 873 |
| Sectors | 185 |
| Segs | 1407 |
| SSectors | 493 |
| Nodes | 492 |
| UV monsters | 176 |
| HMP monsters | 110 |
| HTR monsters | 44 |
| UV items | 130 |
| HMP items | 140 |
| HTR items | 156 |
| imp | 87 |
| demon | 26 |
| chaingun_guy | 24 |
| lost_soul | 20 |
| spectre | 9 |
| cacodemon | 7 |
| zombieman | 7 |
| shotgun_guy | 5 |
| archvile | 1 |
| baron | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| armor_bonus | 39 |
| shells | 21 |
| ammo_clip | 18 |
| health_bonus | 18 |
| stimpack | 12 |
| medikit | 11 |
| shell_box | 7 |
| cell | 5 |
| cell_pack | 5 |
| rocket_box | 5 |
| ammo_box | 4 |
| chaingun | 4 |
| radiation_suit | 4 |
| plasma_rifle | 3 |
| soulsphere | 3 |
| super_shotgun | 3 |
| berserk | 2 |
| blue_armor | 2 |
| green_armor | 2 |
| rocket_launcher | 2 |
| backpack | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| STARTAN3 | 150 |
| STARTAN2 | 106 |
| METAL | 98 |
| DOORTRAK | 62 |
| FLOOR4_8 | 53 |
| MARBLE3 | 47 |
| FLOOR5_2 | 37 |
| STARGR2 | 37 |
| WOOD1 | 35 |
| F_SKY1 | 34 |
| FLAT23 | 31 |
| STONE3 | 31 |
| CEIL3_5 | 29 |
| CRATE1 | 25 |
| GRAY4 | 24 |
| STARGR1 | 22 |
| FLAT5_6 | 19 |
| MARBLE1 | 19 |
| GRAY1 | 17 |
| STONE2 | 17 |
| BROWN144 | 16 |
| ASHWALL2 | 15 |
| CEMENT6 | 15 |
| ICKWALL3 | 14 |
| PIPE1 | 14 |
| SLADWALL | 14 |
| SP_ROCK1 | 13 |
| FLAT5_4 | 12 |
| ICKWALL2 | 12 |
| LITE3 | 12 |
| MIDGRATE | 12 |
| TLITE6_6 | 12 |
| SHAWN2 | 11 |
| TEKWALL1 | 11 |
| COMPSTA1 | 10 |
| FLAT10 | 10 |
| FLAT5_5 | 10 |
| GSTONE1 | 10 |
| SKINLOW | 10 |
| SUPPORT2 | 10 |
| BIGDOOR2 | 9 |
| FLAT5_2 | 9 |
| SKINMET1 | 9 |
| SKINSCAB | 9 |
| WOOD3 | 9 |
| BROWN96 | 8 |
| COMPTALL | 8 |
| DEM1_6 | 8 |
| DOORSTOP | 8 |
| EXITSIGN | 8 |
| FIREMAG3 | 8 |
| FLAT1_2 | 8 |
| STEP2 | 8 |
| STEP6 | 8 |
| BROWN1 | 7 |
| CEIL3_6 | 6 |
| CRATOP2 | 6 |
| DOORYEL | 6 |
| FLAT1_1 | 6 |
| FLAT17 | 6 |
| FLAT5_8 | 6 |
| SKINMET2 | 6 |
| TLITE6_5 | 6 |
| BIGDOOR3 | 5 |
| BIGDOOR7 | 5 |
| CEIL4_3 | 5 |
| FIREWALA | 5 |
| SW1COMP | 5 |
| COMPWERD | 4 |
| DOORRED | 4 |
| FLOOR7_1 | 4 |
| GATE3 | 4 |
| LITE5 | 4 |
| REDWALL | 4 |
| SLADSKUL | 4 |
| STARG3 | 4 |
| CEIL1_3 | 3 |
| CEIL5_2 | 3 |
| FLAT1 | 3 |
| FLAT2 | 3 |
| FLOOR1_1 | 3 |
| FLOOR4_1 | 3 |
| SKINCUT | 3 |
| BIGDOOR6 | 2 |
| COMPSTA2 | 2 |
| CRATWIDE | 2 |
| DOORBLU | 2 |
| EXITDOOR | 2 |
| FLAT14 | 2 |
| FLAT5_3 | 2 |
| FLOOR5_1 | 2 |
| FLOOR6_1 | 2 |
| GATE4 | 2 |
| LAVA2 | 2 |
| MARBFAC2 | 2 |
| NUKAGE1 | 2 |
| PIPE4 | 2 |
| SLADPOIS | 2 |
| STARG1 | 2 |
| SW1GRAY | 2 |
| SW1SATYR | 2 |
| BIGDOOR5 | 1 |
| CEIL1_2 | 1 |
| CEMENT1 | 1 |
| CEMENT5 | 1 |
| CONS1_5 | 1 |
| CRATE2 | 1 |
| DOOR3 | 1 |
| FIREBLU1 | 1 |
| FIREWALB | 1 |
| FLAT19 | 1 |
| FLAT22 | 1 |
| FLAT5_1 | 1 |
| FLOOR1_6 | 1 |
| FWATER3 | 1 |
| LAVA1 | 1 |
| LAVA4 | 1 |
| MARBFAC3 | 1 |
| MARBFACE | 1 |
| MARBLE2 | 1 |
| MFLR8_3 | 1 |
| STEP3 | 1 |
| SW1COMM | 1 |
| SW1WOOD | 1 |
| SW2COMM | 1 |
| SW2GARG | 1 |
| SW2SATYR | 1 |
| SW2SKIN | 1 |
| SW2STRTN | 1 |
| WOOD4 | 1 |
