doom vanilla_or_boom 24 monsters 11 items 2 image(s)
AI Analysis
A small, Doom II vanilla-style map with a strong marble presence and simple, straightforward progression. Combat is dominated by projectile enemies (notably many cacodemons) with a handful of shotgun guys, making positioning more important than raw firepower. With only a shotgun and limited shells plus modest healing, it can feel a bit tight and moderately challenging on UV despite the low overall monster count. There are no keys or teleports, so the flow stays direct and compact.
Tags
ammo_tightcaco_heavylinearlow_healthmarblemixed_thememoderateno_keysno_teleportsprojectile_heavyshortshotgun_startsmallvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 41 |
| Linedefs | 271 |
| Sidedefs | 392 |
| Vertices | 241 |
| Sectors | 54 |
| Segs | 413 |
| SSectors | 139 |
| Nodes | 138 |
| UV monsters | 24 |
| HMP monsters | 24 |
| HTR monsters | 0 |
| UV items | 9 |
| HMP items | 10 |
| HTR items | 11 |
| cacodemon | 10 |
| imp | 8 |
| shotgun_guy | 6 |
| shell_box | 5 |
| stimpack | 3 |
| medikit | 2 |
| shotgun | 1 |
| MARBLE1 | 278 |
| SHAWN2 | 80 |
| FLAT5_2 | 54 |
| CEIL1_1 | 53 |
| F_SKY1 | 1 |
