doom vanilla_or_boom 342 monsters 418 items 2 image(s)

AI Analysis

A medium-sized Doom II map that mixes techbase metalwork with hellish marble/skin and lava/rock areas, with lots of switch-driven progression and all three keys. Combat is monster-heavy and notably hitscanner-forward (many shotgun guys) backed by large packs of imps and cacodemons, plus several barons and a handful of arachnotrons. For a typical UV run it plays hard but well-supplied, with abundant shells and health bonuses/medikits and a few bigger setpiece/trap moments aided by teleports and plenty of secrets/illusionary-wall style exploration.

Tags
ammo_plentifulgenerous_healthhellhitscanner_heavykey_huntmedium_lengthmixed_thememonster_heavytechbaseteleport_navigationtrap_heavyvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red_skull, yellow
Secret Exitno
Things775
Linedefs1595
Sidedefs2170
Vertices1595
Sectors213
Segs2423
SSectors834
Nodes833
UV monsters316
HMP monsters227
HTR monsters144
UV items385
HMP items377
HTR items381
shotgun_guy125
imp89
cacodemon53
demon26
baron22
hell_knight14
arachnotron8
revenant5
health_bonus146
shells93
armor_bonus53
shell_box37
stimpack30
medikit20
ammo_clip14
ammo_box9
rocket4
radiation_suit2
rocket_box2
soulsphere2
backpack1
blue_armor1
green_armor1
rocket_launcher1
shotgun1
super_shotgun1
METAL395
ROCKRED1345
MARBLE1228
SHAWN2182
SLADWALL178
SKINLOW138
FLOOR5_1101
WOOD392
COMPBLUE87
CEIL4_361
COMPTALL49
STEP440
DOORTRAK37
SP_FACE134
LAVA133
METAL131
CEIL4_230
TEKWALL428
CEIL4_126
FLOOR1_625
TLITE6_625
FLOOR6_118
REDWALL17
FLAT1416
FLAT416
SP_ROCK110
TLITE6_510
F_SKY19
GRAY49
FLAT228
SW1COMM8
GATE37
FLOOR1_76
FLOOR6_26
MARBFAC36
FLAT205
SKINFACE5
SW1GARG5
CEIL1_34
DOORRED24
DOORYEL4
FLAT5_64
MIDGRATE4
NUKE244
FLAT5_13
GATE43
STEPLAD13
SW1BLUE3
DOOR12
DOORBLU2
DOORRED2
DOORYEL22
FLAT5_32
FLOOR4_82
MARBFAC22
MFLR8_22
MIDBRN12
NUKAGE12
SP_DUDE42
SW1HOT2
SW1SATYR2
SW1SLAD2
DOOR31
FLAT1_21
FLAT5_21
ROCKRED21
SW1EXIT1
WOOD11

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