doom vanilla_or_boom 79 monsters 72 items 2 image(s)
AI Analysis
This WAD contains a single medium-sized map featuring 79 monsters with a balanced mix of hitscanners and projectile attackers, including barons and cacodemons but no bosses. The level uses a variety of gray and industrial-themed textures, with some nukage and marble accents, suggesting a techbase or industrial environment. Combat is moderately challenging with a focus on hitscanners and mid-tier demons, supported by a generous but not abundant supply of ammo and health items. The map includes teleportation mechanics but no key hunts or secret exits, indicating a mostly linear progression. It is compatible with DOOM2 and runs well on vanilla or Boom-compatible engines.
Tags
ammo_plentifuldoom2generous_healthhitscanner_heavyindustrialmedium_mapsmoderateteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 248 |
| Linedefs | 499 |
| Sidedefs | 699 |
| Vertices | 491 |
| Sectors | 66 |
| Segs | 737 |
| SSectors | 275 |
| Nodes | 274 |
| UV monsters | 79 |
| HMP monsters | 49 |
| HTR monsters | 26 |
| UV items | 71 |
| HMP items | 68 |
| HTR items | 57 |
| shotgun_guy | 32 |
| imp | 20 |
| lost_soul | 10 |
| demon | 9 |
| cacodemon | 3 |
| spectre | 3 |
| baron | 2 |
| medikit | 11 |
| radiation_suit | 9 |
| shotgun | 7 |
| chaingun | 6 |
| health_bonus | 6 |
| ammo_box | 5 |
| shell_box | 4 |
| stimpack | 4 |
| green_armor | 3 |
| blue_armor | 2 |
| cell_pack | 2 |
| rocket_box | 2 |
| rocket_launcher | 2 |
| shells | 2 |
| berserk | 1 |
| cell | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| soulsphere | 1 |
| GRAY4 | 108 |
| NUKEDGE1 | 91 |
| GRAYBIG | 57 |
| FLOOR0_3 | 48 |
| FLAT18 | 42 |
| LITE3 | 31 |
| GRAY1 | 29 |
| MARBLE2 | 27 |
| DOORTRAK | 26 |
| MARBLE1 | 25 |
| PIPE2 | 19 |
| GSTONE1 | 17 |
| NUKEPOIS | 15 |
| GATE4 | 14 |
| ICKWALL5 | 13 |
| COMPWERD | 11 |
| COMPSPAN | 10 |
| ICKWALL2 | 10 |
| ICKWALL7 | 10 |
| BIGDOOR2 | 7 |
| COMPTILE | 6 |
| GRAYDANG | 6 |
| ICKWALL6 | 6 |
| ICKWALL4 | 4 |
| BIGDOOR3 | 3 |
| FLOOR4_5 | 3 |
| FLOOR4_8 | 3 |
| NUKAGE2 | 3 |
| TLITE6_6 | 3 |
| CEIL4_3 | 2 |
| FLAT14 | 2 |
| FLOOR0_5 | 2 |
| FLOOR5_1 | 2 |
| GSTGARG | 2 |
| GSTSATYR | 2 |
| MARBFAC2 | 2 |
| MARBFACE | 2 |
| STEP4 | 2 |
| CEIL3_6 | 1 |
| EXITSTON | 1 |
| F_SKY1 | 1 |
| FLAT2 | 1 |
| FLAT3 | 1 |
| FLAT5_4 | 1 |
| FLAT9 | 1 |
| FLOOR5_2 | 1 |
| GATE3 | 1 |
| MARBFAC3 | 1 |
| PIPE4 | 1 |
