doom vanilla_or_boom 9 monsters 14 items 2 image(s)
AI Analysis
This WAD contains a single beginner-friendly map designed as a construction tutorial for DOOM II. It focuses on demonstrating fundamental level design elements such as rooms, doors, stairs, elevators, transporters, and windows without introducing monsters or complex gameplay. The resource balance is not a concern due to the educational nature and absence of combat. The visual theme is standard DOOM II textures with no new graphics or sounds, ensuring vanilla compatibility. Progression is linear and straightforward, aimed at teaching map creation basics rather than challenging gameplay. The WAD is compatible with DOOM II and uses no advanced features beyond the vanilla engine.
Tags
constructiondoom2easylinearno_monsterssingle_maptutorialvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Javier Fernando Almenara Otoya. |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 29 |
| Linedefs | 57 |
| Sidedefs | 71 |
| Vertices | 48 |
| Sectors | 14 |
| Segs | 75 |
| SSectors | 33 |
| Nodes | 32 |
| UV monsters | 9 |
| HMP monsters | 9 |
| HTR monsters | 9 |
| UV items | 14 |
| HMP items | 14 |
| HTR items | 14 |
| demon | 2 |
| imp | 2 |
| spectre | 2 |
| archvile | 1 |
| lost_soul | 1 |
| zombieman | 1 |
| berserk | 2 |
| ammo_clip | 1 |
| armor_bonus | 1 |
| backpack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| health_bonus | 1 |
| light_amp_goggles | 1 |
| medikit | 1 |
| megasphere | 1 |
| shells | 1 |
| super_shotgun | 1 |
| STARTAN3 | 32 |
| FLOOR4_8 | 9 |
| CEIL3_5 | 6 |
| CEIL3_6 | 5 |
| STEP4 | 5 |
| DOORTRAK | 4 |
| FLAT20 | 4 |
| BIGDOOR6 | 2 |
| COMPSTA2 | 2 |
| COMPTALL | 2 |
| GATE3 | 2 |
| GSTLION | 2 |
| BIGDOOR2 | 1 |
| COMPSTA1 | 1 |
| NUKAGE3 | 1 |
| PLAT1 | 1 |
| STEP1 | 1 |
| SUPPORT2 | 1 |
| SW1LION | 1 |
| TEKBRON2 | 1 |
