doom vanilla_or_boom 10 monsters 70 items 2 image(s)
AI Analysis
This WAD contains a single map designed as a first real attempt at Doom II level design. The monster count is low with a focus on making six imps notably dangerous alongside a single cyberdemon boss, emphasizing projectile combat without hitscanners or melee threats. Resources are moderately generous, featuring ample medikits, rockets, and some heavy weapons like the BFG9000 and rocket launcher. The environment uses a mix of textures including rocky, metallic, and blood-themed flats, suggesting a hellish-industrial aesthetic. The map is linear with no keys or teleportation, compatible with vanilla or Boom engines.
Tags
ammo_plentifulboss_encountershardhelllinearprojectile_heavysingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Eric Merth |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 187 |
| Linedefs | 281 |
| Sidedefs | 454 |
| Vertices | 229 |
| Sectors | 83 |
| Segs | 477 |
| SSectors | 224 |
| Nodes | 223 |
| UV monsters | 10 |
| HMP monsters | 10 |
| HTR monsters | 10 |
| UV items | 70 |
| HMP items | 70 |
| HTR items | 70 |
| imp | 9 |
| cyberdemon | 1 |
| medikit | 24 |
| rocket_box | 10 |
| rocket | 9 |
| cell_pack | 8 |
| stimpack | 7 |
| shells | 3 |
| green_armor | 2 |
| rocket_launcher | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| shell_box | 1 |
| shotgun | 1 |
| SHAWN2 | 82 |
| GSTONE1 | 81 |
| STEP3 | 58 |
| SILVER1 | 48 |
| SPACEW3 | 42 |
| DEM1_5 | 40 |
| RROCK03 | 40 |
| FLAT5_4 | 35 |
| F_SKY1 | 30 |
| LITEBLU1 | 16 |
| TLITE6_1 | 9 |
| ASHWALL7 | 8 |
| GRASS1 | 6 |
| METAL | 6 |
| SUPPORT2 | 4 |
| COMPTALL | 2 |
| FLAT22 | 2 |
| SILVER3 | 2 |
| BLOOD1 | 1 |
| COMPSTA2 | 1 |
| EXITSTON | 1 |
| FLAT2 | 1 |
| FLAT8 | 1 |
| GRNLITE1 | 1 |
