doom vanilla_or_boom 96 monsters 71 items 2 image(s)

AI Analysis

The first map in Bella II introduces a variety of environments with heavy use of ZDoom features like stealth enemies and new enemy types including a Spectre and floating Romero heads. Combat blends ranged and tactical encounters, demanding moderate skill and resource management. The map and overall wad emphasize linear progression with multiple secret levels and diverse map styles ranging from base to hellish and spaceship themes.

Tags
boom_compatiblelinearmedium_lengthmoderaterange_variationsecret_levelsstealth_enemieszdoom

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsno
Keysred_skull
Secret Exitno
Things171
Linedefs177
Sidedefs217
Vertices148
Sectors41
Segs228
SSectors53
Nodes52
UV monsters95
HMP monsters70
HTR monsters60
UV items71
HMP items71
HTR items71
imp36
cacodemon27
lost_soul16
baron7
chaingun_guy3
shotgun_guy3
arachnotron1
cyberdemon1
hell_knight1
spider_mastermind1
health_bonus14
stimpack14
armor_bonus11
rocket_box8
cell5
cell_pack5
backpack3
medikit2
ammo_box1
berserk1
bfg90001
blue_armor1
chainsaw1
green_armor1
megasphere1
plasma_rifle1
rocket_launcher1
STARTAN336
CEIL1_132
DOORSTOP28
FLOOR4_817
DOORTRAK15
BRICK1213
BFALL112
BRICK1111
BIGDOOR510
BIGDOOR78
CRATOP27
ASHWALL26
TLITE6_16
GRAYVINE5
WOOD15
ZZWOLF15
BLOOD14
CRATOP14
NUKAGE24
BROWNPIP3
FIRELAV23
FIRELAVA3
LAVA13
BLODRIP12
DOORRED22
EXITDOOR2
GRAY12
SW2LION2
TEKWALL42
CEIL1_21
F_SKY11
FLAT81
MFLR8_31
MIDBARS31
RROCK011
SHAWN21
SW1STON11
SW1TEK1
SW2BROWN1
SW2GRAY11
SW2TEK1
SW2VINE1

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