doom vanilla_or_boom 0 monsters 5 items 2 image(s)

AI Analysis

This map is part of a 35-level set designed for ZDoom featuring diverse environments ranging from base-like complexes to hellish and spaceship themes. Combat includes stealth enemies and some new enemy types with unexpected behaviors, creating a challenging experience with moderate to hard difficulty. The level design supports a mix of linear and nonlinear flows, utilizing Boom features and avoiding scripting for dynamic encounters.

Tags
boom_compatiblechallenge_mapmedium_lengthstealth_enemiesvaried_themeszdoom

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsyes
Keysblue, red
Secret Exitno
Things75
Linedefs794
Sidedefs1179
Vertices815
Sectors73
Segs1324
SSectors425
Nodes424
UV monsters0
HMP monsters0
HTR monsters0
UV items5
HMP items5
HTR items5
No per-type monster breakdown available.
cell_pack2
ammo_box1
bfg90001
megasphere1
SPACEW4169
SHAWN2132
METAL122
STARG198
METAL155
BROWN146
BLAKWAL138
SUPPORT335
LITE333
DOORSTOP28
CRATELIT27
SLIME1621
FLOOR4_818
CEIL5_217
FLAT2017
BLAKWAL216
CEIL5_116
COMPBLUE16
STARTAN216
METAL215
COMPSPAN14
DOORTRAK12
TEKGREN112
CEIL3_510
CRATWIDE10
SUPPORT210
SLIME158
ZELDOOR8
STONE7
BIGDOOR16
F_SKY16
FLAT186
FLAT196
CRATE15
STEP15
DOORBLU4
DOORRED4
EXITDOOR4
SILVER34
CRATOP13
TLITE6_63
BIGDOOR42
CEIL4_12
FIRELAV22
GATE32
METAL32
SPCDOOR22
SPCDOOR32
STEP42
COMP011
CONS1_71
DOOR31
FLAT141
FLAT231
FLAT31
FLAT5_41
FLOOR0_31
LITE51
RROCK041
SILVER11
STEP21
STEP61
SW1EXIT1

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