doom vanilla_or_boom 30 monsters 4 items 2 image(s)
AI Analysis
The map is designed for ZDoom with a mix of base, hellish, and spaceship themes, featuring stealth-capable and unique monsters like a dangerous floating Romero head. Combat involves clever enemy behavior and moderate to hard difficulty with varied fighting styles. The layout emphasizes exploration and keys to progress, leveraging ZDoom features without scripting, offering a multi-style, challenging experience.
Tags
challenge_mapkey_huntmedium_lengthmixed_themestealth_enemieszdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | no |
| Keys | blue_skull |
| Secret Exit | no |
| Things | 43 |
| Linedefs | 120 |
| Sidedefs | 157 |
| Vertices | 139 |
| Sectors | 12 |
| Segs | 196 |
| SSectors | 61 |
| Nodes | 60 |
| UV monsters | 30 |
| HMP monsters | 27 |
| HTR monsters | 27 |
| UV items | 4 |
| HMP items | 4 |
| HTR items | 4 |
| spectre | 26 |
| cacodemon | 3 |
| archvile | 1 |
| chainsaw | 1 |
| megasphere | 1 |
| shell_box | 1 |
| super_shotgun | 1 |
| BLAKWAL2 | 110 |
| CEIL5_1 | 8 |
| WOODMET1 | 8 |
| F_SKY1 | 7 |
| CEIL5_2 | 5 |
| SHAWN2 | 3 |
| DOORSTOP | 2 |
| SILVER1 | 2 |
| SW1WDMET | 2 |
| TLITE6_1 | 2 |
| EXITSTON | 1 |
| FLAT20 | 1 |
| NUKAGE1 | 1 |
| SW1COMM | 1 |
