doom vanilla_or_boom 3 monsters 0 items 2 image(s)
AI Analysis
The map features a technological base theme with a linear layout. Combat involves moderate difficulty with stealth enemies and occasional tricky foes typical in ZDoom maps. Resources and encounters support a balanced challenge for typical UV play. The map is designed for ZDoom 2.0 with Boom format features and an emphasis on new enemy tactics rather than scripting.
Tags
boom_compatiblelinearmedium_lengthmoderatestealth_enemiestechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 12 |
| Linedefs | 140 |
| Sidedefs | 180 |
| Vertices | 145 |
| Sectors | 16 |
| Segs | 213 |
| SSectors | 75 |
| Nodes | 74 |
| UV monsters | 3 |
| HMP monsters | 3 |
| HTR monsters | 3 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
| shotgun_guy | 3 |
No per-type item breakdown available.
| STARGR1 | 68 |
| GRAY1 | 24 |
| LITE3 | 12 |
| FLOOR0_3 | 11 |
| FLAT20 | 9 |
| LITE5 | 8 |
| SUPPORT2 | 6 |
| COMPTALL | 4 |
| EXITDOOR | 4 |
| EXITSIGN | 4 |
| GRAYBIG | 4 |
| STARTAN2 | 4 |
| F_SKY1 | 3 |
| FLAT1 | 3 |
| FLAT2 | 3 |
| BIGDOOR2 | 2 |
| DOORTRAK | 2 |
| ZZWOLF9 | 2 |
| CEIL5_1 | 1 |
| FLAT19 | 1 |
| FLOOR4_8 | 1 |
| GRAY5 | 1 |
| SW1EXIT | 1 |
| SW1STRTN | 1 |
| ZZZFACE8 | 1 |
| ZZZFACE9 | 1 |
