doom vanilla_or_boom 3 monsters 0 items 2 image(s)

AI Analysis

The map features a technological base theme with a linear layout. Combat involves moderate difficulty with stealth enemies and occasional tricky foes typical in ZDoom maps. Resources and encounters support a balanced challenge for typical UV play. The map is designed for ZDoom 2.0 with Boom format features and an emphasis on new enemy tactics rather than scripting.

Tags
boom_compatiblelinearmedium_lengthmoderatestealth_enemiestechbase

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsno
Keys
Secret Exitno
Things12
Linedefs140
Sidedefs180
Vertices145
Sectors16
Segs213
SSectors75
Nodes74
UV monsters3
HMP monsters3
HTR monsters3
UV items0
HMP items0
HTR items0
shotgun_guy3
No per-type item breakdown available.
STARGR168
GRAY124
LITE312
FLOOR0_311
FLAT209
LITE58
SUPPORT26
COMPTALL4
EXITDOOR4
EXITSIGN4
GRAYBIG4
STARTAN24
F_SKY13
FLAT13
FLAT23
BIGDOOR22
DOORTRAK2
ZZWOLF92
CEIL5_11
FLAT191
FLOOR4_81
GRAY51
SW1EXIT1
SW1STRTN1
ZZZFACE81
ZZZFACE91

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