doom vanilla_or_boom 16 monsters 22 items 2 image(s)
AI Analysis
This map from BELLA II, designed for ZDoom 2.0, features a diverse thematic range including base, hellish, and spaceship environments. Combat incorporates stealth enemies and unexpected tricks, contributing to a challenging experience with varied enemy types. The progression is nonlinear with multiple secret levels and uses Boom features, demanding careful exploration and tactical play in a large, complex layout.
Tags
challenge_maplarge_scalemixed_themenonlinearstealth_enemieszdookm_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 56 |
| Linedefs | 493 |
| Sidedefs | 739 |
| Vertices | 530 |
| Sectors | 58 |
| Segs | 860 |
| SSectors | 286 |
| Nodes | 285 |
| UV monsters | 16 |
| HMP monsters | 12 |
| HTR monsters | 8 |
| UV items | 22 |
| HMP items | 22 |
| HTR items | 22 |
| chaingun_guy | 8 |
| mancubus | 6 |
| shotgun_guy | 2 |
| shells | 15 |
| medikit | 3 |
| shell_box | 2 |
| blue_armor | 1 |
| super_shotgun | 1 |
| ASHLEY5 | 128 |
| GRAY5 | 48 |
| FLAT4 | 37 |
| GRAY1 | 36 |
| GRAY4 | 31 |
| GRAY7 | 31 |
| ASHLEY12 | 29 |
| LITE3 | 28 |
| FLOOR0_3 | 21 |
| BROWN96 | 15 |
| FLAT3 | 14 |
| STEP1 | 14 |
| STEP4 | 9 |
| COMPBLUE | 8 |
| METAL | 8 |
| MODWALL4 | 8 |
| FLAT19 | 7 |
| COMHUGE | 5 |
| ASHGRID | 4 |
| COMP01 | 4 |
| EXITSIGN | 4 |
| F_SKY1 | 4 |
| GATE4 | 4 |
| SUPPORT2 | 4 |
| ASHGBLL | 3 |
| ASHGBLR | 3 |
| FLAT18 | 3 |
| FLAT2 | 3 |
| GRAYBIG | 3 |
| TLITE6_5 | 3 |
| CEIL5_2 | 2 |
| CRATOP1 | 2 |
| DOORTRAK | 2 |
| FLAT20 | 2 |
| MODWALL3 | 2 |
| SPCDOOR1 | 2 |
| CEIL3_5 | 1 |
| FLAT1 | 1 |
| FLAT14 | 1 |
| SW1COMM | 1 |
