doom vanilla_or_boom 62 monsters 70 items 2 image(s)

AI Analysis

This ZDoom map opens the BELLA II megaWAD, featuring a varied theme with bases, hellish, and spaceship elements. Combat involves stealth enemies and surprise tactics, requiring moderate skill. Resources and progression balance a typical medium-length experience with Boom features and new monsters enhancing challenge within mostly linear or semi-linear layouts.

Tags
boom_compatiblemedium_lengthmixed_thememoderatestealth_enemieszdoom

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsyes
Keysblue, red, yellow
Secret Exityes
Things185
Linedefs1473
Sidedefs2348
Vertices1548
Sectors161
Segs2693
SSectors884
Nodes883
UV monsters62
HMP monsters42
HTR monsters24
UV items70
HMP items70
HTR items70
shotgun_guy23
demon16
zombieman12
chaingun_guy5
revenant3
baron1
cacodemon1
lost_soul1
armor_bonus30
stimpack14
ammo_clip4
medikit4
shell_box3
shells3
ammo_box2
cell_pack2
backpack1
berserk1
blue_armor1
chainsaw1
megasphere1
plasma_rifle1
shotgun1
super_shotgun1
METAL534
GRAY7358
COMPBLUE132
TEKWALL493
LITE570
FLOOR0_365
SPACEW464
DOORSTOP44
FLAT1840
GRAY135
DOORTRAK32
SILVER132
STARTAN232
GRAY430
SUPPORT230
FLAT2028
SHAWN224
FLAT321
LITE319
METAL217
COMPSPAN16
NUKE2416
BIGDOOR115
STEP115
CEIL5_214
GRAYBIG14
FLAT1713
FLAT413
SLIME1613
FLAT1412
GSTSATYR12
STARGR111
ASHCOMP110
EXITSIGN10
SPCDOOR310
STARGR210
SUPPORT310
CEIL5_19
SLIME159
SPACEW39
ASHWALL28
DOORRED8
F_SKY18
FLAT198
GSTONE18
SHIPWIN8
CONS1_57
EXITDOOR6
FLOOR4_86
SLOPPY16
SLOPPY26
BFALL15
CEIL3_55
COMHUGE5
FLAT235
ROCKRED15
DOORBLU4
GATE44
STEP44
TLITE6_14
TLITE6_54
CEIL3_33
DOORYEL3
BLOOD12
COMPWERD2
DOOR32
FLAT222
METAL32
METAL52
NUKAGE12
RROCK012
TLITE6_62
ZZWOLF92
ASHLEY51
CEIL1_21
COMPSTA11
COMPTALL1
CONS1_11
CONS1_71
FLAT11
FLAT21
STEP61
SW1CMT1
SW1COMM1
SW1COMP1
SW1GARG1
SW1HOT1
SW1MET21
ZELDOOR1

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