doom vanilla_or_boom 69 monsters 44 items 2 image(s)
AI Analysis
The map features a varied theme incorporating base, hellish, and spaceship elements, utilizing ZDoom-specific features such as stealth enemies and new monster tricks. Combat involves moderate difficulty with balanced resource availability, focusing on linear progression with stealth and tactical engagement. The presence of unique monsters and Boom features enriches the gameplay experience.
Tags
linearmedium_lengthmixed_thememoderatestealth_enemieszagdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | yes |
| Keys | red_skull |
| Secret Exit | no |
| Things | 246 |
| Linedefs | 2236 |
| Sidedefs | 3462 |
| Vertices | 2199 |
| Sectors | 344 |
| Segs | 3835 |
| SSectors | 1315 |
| Nodes | 1314 |
| UV monsters | 68 |
| HMP monsters | 50 |
| HTR monsters | 46 |
| UV items | 43 |
| HMP items | 43 |
| HTR items | 43 |
| chaingun_guy | 14 |
| imp | 12 |
| demon | 8 |
| spectre | 7 |
| cacodemon | 6 |
| lost_soul | 6 |
| hell_knight | 5 |
| shotgun_guy | 4 |
| revenant | 3 |
| mancubus | 2 |
| archvile | 1 |
| pain_elemental | 1 |
| armor_bonus | 9 |
| shell_box | 8 |
| health_bonus | 5 |
| rocket_box | 4 |
| ammo_box | 3 |
| medikit | 3 |
| stimpack | 3 |
| green_armor | 2 |
| backpack | 1 |
| blue_armor | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| BSTONE2 | 412 |
| ASHWALL2 | 234 |
| FLOOR6_2 | 137 |
| WOOD8 | 136 |
| MODWALL1 | 128 |
| BRICK1 | 117 |
| ASHWALL3 | 101 |
| CEIL5_2 | 97 |
| BIGBRIK1 | 88 |
| MARBGRAY | 74 |
| BROWN96 | 71 |
| BSTONE1 | 71 |
| BIGBRIK2 | 63 |
| RROCK19 | 61 |
| RROCK12 | 59 |
| SUPPORT3 | 52 |
| STARTAN3 | 48 |
| FLOOR7_2 | 45 |
| METAL | 43 |
| WOODMET1 | 41 |
| BRICKLIT | 36 |
| CEIL5_1 | 34 |
| F_SKY1 | 34 |
| RROCK11 | 30 |
| MARBLE3 | 29 |
| MIDGRATE | 26 |
| FLOOR5_4 | 24 |
| RROCK18 | 24 |
| ZIMMER4 | 22 |
| ASHWALL4 | 21 |
| BRICK7 | 19 |
| STEP5 | 17 |
| WOOD1 | 16 |
| ZIMMER5 | 16 |
| ZIMMER2 | 15 |
| FLAT5 | 14 |
| SW2SATYR | 14 |
| BRICK8 | 13 |
| BSTONE3 | 13 |
| CRATOP1 | 12 |
| GATE3 | 12 |
| LAVA1 | 12 |
| STEP1 | 12 |
| DOOR1 | 11 |
| TANROCK5 | 11 |
| DOORTRAK | 10 |
| GRASS2 | 10 |
| RROCK14 | 10 |
| STARTAN2 | 10 |
| SW2LION | 10 |
| RROCK10 | 9 |
| CEIL1_1 | 7 |
| DEM1_5 | 7 |
| MFLR8_2 | 7 |
| FLOOR4_8 | 6 |
| WOOD7 | 6 |
| FLAT10 | 5 |
| FLAT20 | 5 |
| WOODMET2 | 5 |
| EXITSIGN | 4 |
| FLAT5_2 | 4 |
| SW2BROWN | 4 |
| WOOD10 | 4 |
| ROCK1 | 3 |
| RROCK15 | 3 |
| ZIMMER1 | 3 |
| BIGDOOR6 | 2 |
| DBRAIN1 | 2 |
| DOORRED2 | 2 |
| FLOOR7_1 | 2 |
| GATE2 | 2 |
| LITE5 | 2 |
| RROCK16 | 2 |
| SW2GARG | 2 |
| BLAKWAL1 | 1 |
| BRICK6 | 1 |
| DOOR3 | 1 |
| FLAT1_1 | 1 |
| RROCK13 | 1 |
| SW1ROCK | 1 |
| SW2WDMET | 1 |
