doom vanilla_or_boom 69 monsters 44 items 2 image(s)

AI Analysis

The map features a varied theme incorporating base, hellish, and spaceship elements, utilizing ZDoom-specific features such as stealth enemies and new monster tricks. Combat involves moderate difficulty with balanced resource availability, focusing on linear progression with stealth and tactical engagement. The presence of unique monsters and Boom features enriches the gameplay experience.

Tags
linearmedium_lengthmixed_thememoderatestealth_enemieszagdoom

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsyes
Keysred_skull
Secret Exitno
Things246
Linedefs2236
Sidedefs3462
Vertices2199
Sectors344
Segs3835
SSectors1315
Nodes1314
UV monsters68
HMP monsters50
HTR monsters46
UV items43
HMP items43
HTR items43
chaingun_guy14
imp12
demon8
spectre7
cacodemon6
lost_soul6
hell_knight5
shotgun_guy4
revenant3
mancubus2
archvile1
pain_elemental1
armor_bonus9
shell_box8
health_bonus5
rocket_box4
ammo_box3
medikit3
stimpack3
green_armor2
backpack1
blue_armor1
megasphere1
rocket_launcher1
shotgun1
soulsphere1
super_shotgun1
BSTONE2412
ASHWALL2234
FLOOR6_2137
WOOD8136
MODWALL1128
BRICK1117
ASHWALL3101
CEIL5_297
BIGBRIK188
MARBGRAY74
BROWN9671
BSTONE171
BIGBRIK263
RROCK1961
RROCK1259
SUPPORT352
STARTAN348
FLOOR7_245
METAL43
WOODMET141
BRICKLIT36
CEIL5_134
F_SKY134
RROCK1130
MARBLE329
MIDGRATE26
FLOOR5_424
RROCK1824
ZIMMER422
ASHWALL421
BRICK719
STEP517
WOOD116
ZIMMER516
ZIMMER215
FLAT514
SW2SATYR14
BRICK813
BSTONE313
CRATOP112
GATE312
LAVA112
STEP112
DOOR111
TANROCK511
DOORTRAK10
GRASS210
RROCK1410
STARTAN210
SW2LION10
RROCK109
CEIL1_17
DEM1_57
MFLR8_27
FLOOR4_86
WOOD76
FLAT105
FLAT205
WOODMET25
EXITSIGN4
FLAT5_24
SW2BROWN4
WOOD104
ROCK13
RROCK153
ZIMMER13
BIGDOOR62
DBRAIN12
DOORRED22
FLOOR7_12
GATE22
LITE52
RROCK162
SW2GARG2
BLAKWAL11
BRICK61
DOOR31
FLAT1_11
RROCK131
SW1ROCK1
SW2WDMET1

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