doom vanilla_or_boom 44 monsters 19 items 2 image(s)

AI Analysis

This first map features a mix of base, hellish, and technological environments leveraging ZDoom's advanced features, including stealth enemies and unique monsters like a floating Romero head. Combat is varied with challenging encounters requiring tactical play rather than brute force. The level is moderately difficult on UV with nonlinear progression and well-balanced resources.

Tags
medium_lengthmixed_thememoderatenonlinearstealth_enemieszdoom

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsyes
Keysblue_skull, yellow_skull
Secret Exityes
Things133
Linedefs798
Sidedefs1193
Vertices800
Sectors88
Segs1341
SSectors428
Nodes427
UV monsters44
HMP monsters33
HTR monsters23
UV items19
HMP items19
HTR items19
zombieman11
imp8
chaingun_guy6
mancubus5
shotgun_guy4
cacodemon3
hell_knight3
pain_elemental2
revenant2
medikit4
rocket_box3
stimpack3
shell_box2
shells2
ammo_box1
green_armor1
megasphere1
rocket_launcher1
super_shotgun1
BROWNGRN77
PIPE267
COMPBLUE50
GRAY544
BIGBRIK240
GRAYBIG36
LITE331
STONE331
NUKE2430
BIGDOOR628
LITE528
METAL25
STONE225
DOORSTOP24
SPACEW424
F_SKY123
SHAWN223
FLAT322
SUPPORT222
DOORTRAK21
ROCK320
FLAT2019
METAL216
STEP115
BRNPOIS12
REDWALL12
STARGR112
TEKWALL412
FLAT411
BIGDOOR410
CEIL1_210
COMPSPAN9
FLAT109
BROWNHUG8
EXITDOOR8
EXITSIGN8
FLAT5_48
MIDSPACE8
SILVER18
CEIL5_17
FLAT147
FLOOR5_17
STEP47
ASHWALL46
SPACEW36
SUPPORT36
COMP015
COMPSTA15
COMPSTA25
FLOOR7_15
RROCK135
BLAKWAL24
BROWNPIP4
CEIL4_14
DOORBLU24
DOORYEL24
FLOOR4_14
MARBFAC34
STARTAN24
BIGDOOR13
FLAT5_33
MFLR8_13
TLITE6_63
DOOR32
EXITSTON2
FLAT192
FLAT5_52
FLOOR4_82
NUKAGE12
PLAT12
ROMERO2
SILVER32
SW1COMM2
FLAT21
FLAT231
FLOOR6_11
SLIME161
STEP21
STONE1
SW1STON11

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