doom vanilla_or_boom 89 monsters 104 items 2 image(s)

AI Analysis

This first map of BELLA II showcases a mix of environment styles including base, hellish, and spaceship themes, utilizing advanced ZDoom features like stealth enemies and unexpected enemy behavior. Combat is moderately challenging, featuring new foes such as Spectres and floating Romero heads, demanding careful tactics. The level design is nonlinear with varied encounters, and resources balance supports a challenging but manageable playthrough on UV difficulty.

Tags
challenge_mapmedium_lengthmixed_themenonlinearstealth_enemieszdoom

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsyes
Keysred_skull
Secret Exitno
Things369
Linedefs1632
Sidedefs2408
Vertices1565
Sectors234
Segs2668
SSectors888
Nodes887
UV monsters89
HMP monsters68
HTR monsters60
UV items98
HMP items102
HTR items102
imp28
chaingun_guy12
demon11
cacodemon6
revenant6
shotgun_guy6
spectre6
hell_knight4
archvile3
mancubus3
lost_soul2
pain_elemental2
health_bonus24
armor_bonus18
ammo_box17
medikit10
shell_box9
rocket_box5
stimpack4
rocket3
shells3
ammo_clip2
soulsphere2
backpack1
blue_armor1
cell_pack1
chaingun1
invisibility1
rocket_launcher1
shotgun1
BRICK7289
METAL2242
STARTAN3175
SP_ROCK1130
BRICK197
SUPPORT373
MFLR8_470
STONE64
F_SKY156
MFLR8_251
BRICK1049
BROWN9646
BRONZE144
STARG144
ZIMMER536
SPACEW434
RROCK1033
ASHWALL326
CEIL5_126
CEIL5_223
FLAT5_723
METAL23
FLOOR7_122
ASHWALL221
METAL320
LITE518
FLOOR0_116
GATE316
MODWALL216
RROCK1615
TLITE6_115
FLAT513
LITE310
MARBFAC410
CEIL1_29
FLAT5_49
STEP19
CEIL1_18
MARBGRAY8
SHAWN28
SP_HOT18
STEP48
WOODMET18
FLOOR4_87
STEP57
DOORTRAK6
EXITDOOR6
SLIME136
SLIME166
FLAT205
SLIME015
STEP25
BIGDOOR64
DOORRED24
EXITSIGN4
FLAT194
MARBLE14
FLAT5_33
FLOOR7_23
MARBFAC23
MARBFAC33
SW2WDMET3
BIGDOOR12
COMPSTA12
FLAT232
GATE22
GATE42
LAVA12
METAL42
MFLR8_32
RROCK042
SLIME142
BRICKLIT1
COMPSTA21
DOOR11
MARBFACE1
SW1GARG1
SW1LION1
SW2LION1

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