doom vanilla_or_boom 89 monsters 104 items 2 image(s)
AI Analysis
This first map of BELLA II showcases a mix of environment styles including base, hellish, and spaceship themes, utilizing advanced ZDoom features like stealth enemies and unexpected enemy behavior. Combat is moderately challenging, featuring new foes such as Spectres and floating Romero heads, demanding careful tactics. The level design is nonlinear with varied encounters, and resources balance supports a challenging but manageable playthrough on UV difficulty.
Tags
challenge_mapmedium_lengthmixed_themenonlinearstealth_enemieszdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | yes |
| Keys | red_skull |
| Secret Exit | no |
| Things | 369 |
| Linedefs | 1632 |
| Sidedefs | 2408 |
| Vertices | 1565 |
| Sectors | 234 |
| Segs | 2668 |
| SSectors | 888 |
| Nodes | 887 |
| UV monsters | 89 |
| HMP monsters | 68 |
| HTR monsters | 60 |
| UV items | 98 |
| HMP items | 102 |
| HTR items | 102 |
| imp | 28 |
| chaingun_guy | 12 |
| demon | 11 |
| cacodemon | 6 |
| revenant | 6 |
| shotgun_guy | 6 |
| spectre | 6 |
| hell_knight | 4 |
| archvile | 3 |
| mancubus | 3 |
| lost_soul | 2 |
| pain_elemental | 2 |
| health_bonus | 24 |
| armor_bonus | 18 |
| ammo_box | 17 |
| medikit | 10 |
| shell_box | 9 |
| rocket_box | 5 |
| stimpack | 4 |
| rocket | 3 |
| shells | 3 |
| ammo_clip | 2 |
| soulsphere | 2 |
| backpack | 1 |
| blue_armor | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| invisibility | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| BRICK7 | 289 |
| METAL2 | 242 |
| STARTAN3 | 175 |
| SP_ROCK1 | 130 |
| BRICK1 | 97 |
| SUPPORT3 | 73 |
| MFLR8_4 | 70 |
| STONE | 64 |
| F_SKY1 | 56 |
| MFLR8_2 | 51 |
| BRICK10 | 49 |
| BROWN96 | 46 |
| BRONZE1 | 44 |
| STARG1 | 44 |
| ZIMMER5 | 36 |
| SPACEW4 | 34 |
| RROCK10 | 33 |
| ASHWALL3 | 26 |
| CEIL5_1 | 26 |
| CEIL5_2 | 23 |
| FLAT5_7 | 23 |
| METAL | 23 |
| FLOOR7_1 | 22 |
| ASHWALL2 | 21 |
| METAL3 | 20 |
| LITE5 | 18 |
| FLOOR0_1 | 16 |
| GATE3 | 16 |
| MODWALL2 | 16 |
| RROCK16 | 15 |
| TLITE6_1 | 15 |
| FLAT5 | 13 |
| LITE3 | 10 |
| MARBFAC4 | 10 |
| CEIL1_2 | 9 |
| FLAT5_4 | 9 |
| STEP1 | 9 |
| CEIL1_1 | 8 |
| MARBGRAY | 8 |
| SHAWN2 | 8 |
| SP_HOT1 | 8 |
| STEP4 | 8 |
| WOODMET1 | 8 |
| FLOOR4_8 | 7 |
| STEP5 | 7 |
| DOORTRAK | 6 |
| EXITDOOR | 6 |
| SLIME13 | 6 |
| SLIME16 | 6 |
| FLAT20 | 5 |
| SLIME01 | 5 |
| STEP2 | 5 |
| BIGDOOR6 | 4 |
| DOORRED2 | 4 |
| EXITSIGN | 4 |
| FLAT19 | 4 |
| MARBLE1 | 4 |
| FLAT5_3 | 3 |
| FLOOR7_2 | 3 |
| MARBFAC2 | 3 |
| MARBFAC3 | 3 |
| SW2WDMET | 3 |
| BIGDOOR1 | 2 |
| COMPSTA1 | 2 |
| FLAT23 | 2 |
| GATE2 | 2 |
| GATE4 | 2 |
| LAVA1 | 2 |
| METAL4 | 2 |
| MFLR8_3 | 2 |
| RROCK04 | 2 |
| SLIME14 | 2 |
| BRICKLIT | 1 |
| COMPSTA2 | 1 |
| DOOR1 | 1 |
| MARBFACE | 1 |
| SW1GARG | 1 |
| SW1LION | 1 |
| SW2LION | 1 |
