doom vanilla_or_boom 78 monsters 23 items 2 image(s)

AI Analysis

This first map in BELLA II features a blend of base, hellish, and spaceship environments with diverse combat, including stealth enemies and new foes with varied attack patterns. The layout encourages exploration with multiple pathways and secrets rather than strict linear progression. Difficulty is moderate on UV, supported by generous resources and challenging enemy placements but no scripting, relying on ZDoom features and creative design.

Tags
medium_lengthmixed_thememoderatenonlinearstealth_enemieszdoom

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsno
Keysblue, red, yellow
Secret Exitno
Things126
Linedefs1270
Sidedefs1765
Vertices1320
Sectors139
Segs2025
SSectors712
Nodes711
UV monsters78
HMP monsters61
HTR monsters38
UV items23
HMP items23
HTR items23
chaingun_guy16
shotgun_guy14
zombieman14
lost_soul9
cacodemon8
imp6
archvile3
spectre3
revenant2
arachnotron1
baron1
mancubus1
shells7
medikit6
shell_box4
ammo_box3
blue_armor1
soulsphere1
super_shotgun1
GRAY7195
ASHLEY2132
STARGR1116
DOORSTOP115
SUPPORT296
COMPSPAN81
SHAWN261
TEKGREN254
LITE551
GRAY545
STEP444
LITE341
FLAT1835
FLAT2034
CEIL5_129
ASHLITR625
COMPBLUE23
ASHLEY822
DOORTRAK20
SLIME1517
FLAT1916
FLOOR0_316
CEIL4_215
FLAT1414
LITEBLU414
METAL14
TEKWALL114
ASHART212
FLAT912
CEIL4_110
SPCDOOR39
STARTAN29
ASHLEY38
CRATELIT8
CRATINY8
GRAY48
SILVER18
SPACEW38
FLAT17
TLITE6_17
TLITE6_67
CRATOP16
FLAT36
FLOOR4_56
MODWALL36
TLITE6_56
COMPTALL5
COMPWERD5
F_SKY15
FLOOR4_85
ASHCOMP14
ASHGRID4
BIGDOOR14
CRATE14
CRATE24
DOORBLU4
DOORRED4
DOORYEL4
EXITSIGN4
FLAT234
FLAT44
PLAT14
CEIL5_23
SLIME013
SW1MET23
ASHLEY102
ASHLITR72
COMPSTA12
COMPSTA22
DOOR12
EXITDOOR2
FLOOR1_62
GRAY12
METAL12
SILVER22
SW1COMM2
SW1EXIT2
CONS1_11
CRATOP21
FLAT21
FLAT5_31
FLOOR4_11
METAL51
METAL61
SILVER31
SLIME141
STEP11
STEP21
STEP61
SW1TEK1
TLITE6_41

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