doom vanilla_or_boom 78 monsters 23 items 2 image(s)
AI Analysis
This first map in BELLA II features a blend of base, hellish, and spaceship environments with diverse combat, including stealth enemies and new foes with varied attack patterns. The layout encourages exploration with multiple pathways and secrets rather than strict linear progression. Difficulty is moderate on UV, supported by generous resources and challenging enemy placements but no scripting, relying on ZDoom features and creative design.
Tags
medium_lengthmixed_thememoderatenonlinearstealth_enemieszdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | no |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 126 |
| Linedefs | 1270 |
| Sidedefs | 1765 |
| Vertices | 1320 |
| Sectors | 139 |
| Segs | 2025 |
| SSectors | 712 |
| Nodes | 711 |
| UV monsters | 78 |
| HMP monsters | 61 |
| HTR monsters | 38 |
| UV items | 23 |
| HMP items | 23 |
| HTR items | 23 |
| chaingun_guy | 16 |
| shotgun_guy | 14 |
| zombieman | 14 |
| lost_soul | 9 |
| cacodemon | 8 |
| imp | 6 |
| archvile | 3 |
| spectre | 3 |
| revenant | 2 |
| arachnotron | 1 |
| baron | 1 |
| mancubus | 1 |
| shells | 7 |
| medikit | 6 |
| shell_box | 4 |
| ammo_box | 3 |
| blue_armor | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| GRAY7 | 195 |
| ASHLEY2 | 132 |
| STARGR1 | 116 |
| DOORSTOP | 115 |
| SUPPORT2 | 96 |
| COMPSPAN | 81 |
| SHAWN2 | 61 |
| TEKGREN2 | 54 |
| LITE5 | 51 |
| GRAY5 | 45 |
| STEP4 | 44 |
| LITE3 | 41 |
| FLAT18 | 35 |
| FLAT20 | 34 |
| CEIL5_1 | 29 |
| ASHLITR6 | 25 |
| COMPBLUE | 23 |
| ASHLEY8 | 22 |
| DOORTRAK | 20 |
| SLIME15 | 17 |
| FLAT19 | 16 |
| FLOOR0_3 | 16 |
| CEIL4_2 | 15 |
| FLAT14 | 14 |
| LITEBLU4 | 14 |
| METAL | 14 |
| TEKWALL1 | 14 |
| ASHART2 | 12 |
| FLAT9 | 12 |
| CEIL4_1 | 10 |
| SPCDOOR3 | 9 |
| STARTAN2 | 9 |
| ASHLEY3 | 8 |
| CRATELIT | 8 |
| CRATINY | 8 |
| GRAY4 | 8 |
| SILVER1 | 8 |
| SPACEW3 | 8 |
| FLAT1 | 7 |
| TLITE6_1 | 7 |
| TLITE6_6 | 7 |
| CRATOP1 | 6 |
| FLAT3 | 6 |
| FLOOR4_5 | 6 |
| MODWALL3 | 6 |
| TLITE6_5 | 6 |
| COMPTALL | 5 |
| COMPWERD | 5 |
| F_SKY1 | 5 |
| FLOOR4_8 | 5 |
| ASHCOMP1 | 4 |
| ASHGRID | 4 |
| BIGDOOR1 | 4 |
| CRATE1 | 4 |
| CRATE2 | 4 |
| DOORBLU | 4 |
| DOORRED | 4 |
| DOORYEL | 4 |
| EXITSIGN | 4 |
| FLAT23 | 4 |
| FLAT4 | 4 |
| PLAT1 | 4 |
| CEIL5_2 | 3 |
| SLIME01 | 3 |
| SW1MET2 | 3 |
| ASHLEY10 | 2 |
| ASHLITR7 | 2 |
| COMPSTA1 | 2 |
| COMPSTA2 | 2 |
| DOOR1 | 2 |
| EXITDOOR | 2 |
| FLOOR1_6 | 2 |
| GRAY1 | 2 |
| METAL1 | 2 |
| SILVER2 | 2 |
| SW1COMM | 2 |
| SW1EXIT | 2 |
| CONS1_1 | 1 |
| CRATOP2 | 1 |
| FLAT2 | 1 |
| FLAT5_3 | 1 |
| FLOOR4_1 | 1 |
| METAL5 | 1 |
| METAL6 | 1 |
| SILVER3 | 1 |
| SLIME14 | 1 |
| STEP1 | 1 |
| STEP2 | 1 |
| STEP6 | 1 |
| SW1TEK | 1 |
| TLITE6_4 | 1 |
