doom vanilla_or_boom 18 monsters 28 items 2 image(s)
AI Analysis
This ZDoom-exclusive map features a variety of mixed themes from bases to hellish and spaceship environments. Combat includes stealth enemies and unique new monsters like a spectral foe and a floating Romero head, creating tense, challenging encounters. The layout is moderately nonlinear with several secret levels, utilizing Boom features for complex gameplay. Difficulty leans toward hard with careful resource management and unexpected enemy tactics.
Tags
boom_compatiblehardmedium_lengthmixed_themenew_monstersnonlinearstealth_enemieszdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | no |
| Keys | red_skull |
| Secret Exit | no |
| Things | 69 |
| Linedefs | 222 |
| Sidedefs | 293 |
| Vertices | 216 |
| Sectors | 13 |
| Segs | 330 |
| SSectors | 106 |
| Nodes | 105 |
| UV monsters | 18 |
| HMP monsters | 13 |
| HTR monsters | 10 |
| UV items | 28 |
| HMP items | 28 |
| HTR items | 28 |
| hell_knight | 5 |
| revenant | 5 |
| arachnotron | 3 |
| mancubus | 3 |
| cacodemon | 2 |
| shells | 11 |
| medikit | 4 |
| cell_pack | 2 |
| plasma_rifle | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| BSTONE2 | 146 |
| GSTONE1 | 22 |
| MARBFAC3 | 17 |
| SP_HOT1 | 17 |
| MIDBARS3 | 10 |
| F_SKY1 | 8 |
| METAL | 8 |
| SILVER1 | 7 |
| RROCK12 | 5 |
| DOORSTOP | 4 |
| MARBLE1 | 4 |
| FLOOR7_1 | 3 |
| DOORRED2 | 2 |
| DOORTRAK | 2 |
| EXITDOOR | 2 |
| FLAT20 | 2 |
| FLOOR6_1 | 2 |
| FLOOR7_2 | 2 |
| STEP1 | 2 |
| BSTONE3 | 1 |
| FLAT5_3 | 1 |
| FLOOR5_1 | 1 |
| RROCK19 | 1 |
| SW1LION | 1 |
| TLITE6_6 | 1 |
