doom vanilla_or_boom 49 monsters 116 items 2 image(s)
AI Analysis
This ZDoom map features a varied techbase environment with elements ranging from base setups to hellish and spaceship themes. Combat incorporates stealth enemies and tricky new monsters like a floating Romero head, emphasizing challenging, encounters with moderate to heavy enemy density. The map is designed for linear progression and demands resource management and map knowledge, making it a hard experience suited to experienced players.
Tags
boom_compatiblehardlinearstealth_enemiestechbasezdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | yes |
| Keys | blue_skull |
| Secret Exit | yes |
| Things | 227 |
| Linedefs | 913 |
| Sidedefs | 1213 |
| Vertices | 812 |
| Sectors | 196 |
| Segs | 1300 |
| SSectors | 369 |
| Nodes | 368 |
| UV monsters | 49 |
| HMP monsters | 40 |
| HTR monsters | 25 |
| UV items | 116 |
| HMP items | 116 |
| HTR items | 116 |
| chaingun_guy | 14 |
| imp | 10 |
| zombieman | 7 |
| baron | 5 |
| cacodemon | 3 |
| shotgun_guy | 3 |
| demon | 2 |
| hell_knight | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| lost_soul | 1 |
| health_bonus | 32 |
| ammo_box | 12 |
| shell_box | 11 |
| stimpack | 11 |
| medikit | 8 |
| shotgun | 8 |
| cell | 6 |
| shells | 6 |
| rocket | 4 |
| rocket_box | 4 |
| ammo_clip | 2 |
| armor_bonus | 2 |
| berserk | 2 |
| chaingun | 2 |
| rocket_launcher | 2 |
| backpack | 1 |
| blue_armor | 1 |
| plasma_rifle | 1 |
| super_shotgun | 1 |
| SHAWN2 | 136 |
| FLAT14 | 133 |
| COMPBLUE | 92 |
| LITEBLU4 | 51 |
| DOORTRAK | 46 |
| SUPPORT2 | 46 |
| FLAT20 | 45 |
| FLAT9 | 41 |
| GRAY7 | 40 |
| DOORSTOP | 34 |
| METAL | 32 |
| BIGDOOR2 | 28 |
| STARGR1 | 24 |
| F_SKY1 | 21 |
| FLAT19 | 21 |
| GRAY1 | 21 |
| LITE5 | 20 |
| SPCDOOR3 | 20 |
| CEIL5_1 | 19 |
| STEP4 | 19 |
| EXITDOOR | 18 |
| COMPTALL | 17 |
| FLAT23 | 17 |
| LITE3 | 17 |
| TEKGREN2 | 17 |
| SHAWN_2 | 16 |
| SHAWN1 | 15 |
| STARTAN2 | 15 |
| FLAT2 | 13 |
| ASHGRID3 | 10 |
| ASHCOMP1 | 9 |
| BROWN96 | 8 |
| COMPSPAN | 8 |
| EXITSIGN | 8 |
| METAL1 | 8 |
| SHAWN3 | 8 |
| SILVER1 | 8 |
| SILVER3 | 8 |
| CRATOP1 | 7 |
| TLITE6_1 | 7 |
| AASHITTY | 6 |
| ABEIGE | 6 |
| ASHLEY12 | 6 |
| EXITSTON | 6 |
| FIRELAV2 | 6 |
| flat20 | 6 |
| TEKWALL4 | 6 |
| CRATOP2 | 5 |
| GSTONE2 | 5 |
| STARTAN3 | 5 |
| ASHGRID | 4 |
| ASHLEY10 | 4 |
| ASHLEY11 | 4 |
| ASHWALL2 | 4 |
| BLAKWAL1 | 4 |
| ceil5_1 | 4 |
| FLOOR4_8 | 4 |
| GATE4 | 4 |
| GRAY4 | 4 |
| GRAYBIG | 4 |
| GSTONE1 | 4 |
| SHIPWIN | 4 |
| TLITE6_5 | 4 |
| ZZWOLF5 | 4 |
| ASHART2 | 3 |
| CEIL5_2 | 3 |
| COMPWERD | 3 |
| DOOR3 | 3 |
| METAL2 | 3 |
| STEP1 | 3 |
| STEP2 | 3 |
| SW1COMM | 3 |
| ASHART3 | 2 |
| ASHART4 | 2 |
| ASHGRID2 | 2 |
| BIGDOOR3 | 2 |
| COMP01 | 2 |
| COMPSTA1 | 2 |
| CONS1_5 | 2 |
| DOORBLU2 | 2 |
| FLAT1 | 2 |
| flat14 | 2 |
| FLAT5_3 | 2 |
| FLOOR0_7 | 2 |
| FLOOR1_1 | 2 |
| PLAT1 | 2 |
| SLIME15 | 2 |
| STARGR2 | 2 |
| SW1STRTN | 2 |
| ASHART1 | 1 |
| CEIL4_3 | 1 |
| COMPSTA2 | 1 |
| DEM1_6 | 1 |
| f_sky1 | 1 |
| FLAT17 | 1 |
| FLAT18 | 1 |
| FLAT22 | 1 |
| FLAT4 | 1 |
| FLOOR1_6 | 1 |
| FLOOR1_7 | 1 |
| GSTFONT1 | 1 |
| ICKWALL2 | 1 |
| SLIME16 | 1 |
| STARG3 | 1 |
| step2 | 1 |
| SW1GRAY | 1 |
| SW1STON1 | 1 |
| TLITE6_6 | 1 |
| WOODMET4 | 1 |
