doom vanilla_or_boom 38 monsters 49 items 2 image(s)
AI Analysis
This starting map from BELLA II features a blend of base, hellish, and sci-fi themes leveraging ZDoom-specific features like stealth enemies. Combat involves a moderate challenge with varied enemy tactics, including unique new foes without scripting. The level design follows a key hunt progression with some nonlinear exploration typical of the series' diverse environments.
Tags
key_huntmixed_thememoderatestealth_enemieszdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | yes |
| Keys | red_skull |
| Secret Exit | no |
| Things | 291 |
| Linedefs | 544 |
| Sidedefs | 775 |
| Vertices | 595 |
| Sectors | 51 |
| Segs | 914 |
| SSectors | 293 |
| Nodes | 292 |
| UV monsters | 38 |
| HMP monsters | 27 |
| HTR monsters | 20 |
| UV items | 49 |
| HMP items | 49 |
| HTR items | 49 |
| cacodemon | 8 |
| imp | 7 |
| mancubus | 5 |
| lost_soul | 4 |
| chaingun_guy | 3 |
| revenant | 3 |
| shotgun_guy | 3 |
| baron | 2 |
| pain_elemental | 2 |
| archvile | 1 |
| shells | 11 |
| ammo_clip | 10 |
| shotgun | 8 |
| cell | 7 |
| medikit | 5 |
| cell_pack | 2 |
| shell_box | 2 |
| chainsaw | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| super_shotgun | 1 |
| SUPPORT3 | 72 |
| METAL | 58 |
| BIGBRIK2 | 56 |
| FIRELAV2 | 48 |
| TANROCK5 | 48 |
| ROCKRED1 | 28 |
| ASHWALL6 | 27 |
| MIDGRATE | 24 |
| SP_HOT1 | 23 |
| BROWN144 | 22 |
| STARTAN2 | 18 |
| SP_ROCK1 | 16 |
| WOOD6 | 16 |
| FIREBLU1 | 14 |
| FIREWALL | 14 |
| FLOOR6_1 | 12 |
| GSTONE1 | 12 |
| CEIL5_2 | 11 |
| FLAT10 | 11 |
| BROWN1 | 10 |
| DOORTRAK | 10 |
| ASHWALL3 | 9 |
| BRICK11 | 9 |
| ASHWALL2 | 8 |
| COMPBLUE | 8 |
| CRACKLE4 | 8 |
| GRAY5 | 8 |
| SKSNAKE1 | 8 |
| STONE2 | 8 |
| SW2LION | 8 |
| F_SKY1 | 7 |
| LAVA1 | 7 |
| RROCK03 | 6 |
| SUPPORT2 | 6 |
| DBRAIN1 | 5 |
| LITE5 | 5 |
| STEP1 | 5 |
| BIGDOOR6 | 4 |
| BIGDOOR7 | 4 |
| CEIL5_1 | 4 |
| DBRAIN2 | 4 |
| FLOOR6_2 | 4 |
| MFLR8_2 | 4 |
| SKSNAKE2 | 4 |
| SLOPPY2 | 4 |
| ZELDOOR | 4 |
| FLAT14 | 3 |
| FLOOR1_7 | 3 |
| FLOOR7_2 | 3 |
| SFLR6_4 | 3 |
| TANROCK2 | 3 |
| BIGDOOR1 | 2 |
| DOORRED2 | 2 |
| EXITSTON | 2 |
| FLAT5_2 | 2 |
| FLAT5_3 | 2 |
| GATE1 | 2 |
| LITE3 | 2 |
| MARBFACE | 2 |
| MARBGRAY | 2 |
| RROCK02 | 2 |
| SFLR6_1 | 2 |
| SLIME01 | 2 |
| SW2GARG | 2 |
| SW2SATYR | 2 |
| TLITE6_6 | 2 |
| BRNSMAL1 | 1 |
| BRNSMAL2 | 1 |
| CEIL3_5 | 1 |
| FLAT19 | 1 |
| FLOOR0_3 | 1 |
| FLOOR1_6 | 1 |
| FLOOR4_1 | 1 |
| FLOOR4_8 | 1 |
| FLOOR7_1 | 1 |
| MFLR8_1 | 1 |
| MFLR8_3 | 1 |
| RROCK01 | 1 |
| STEP2 | 1 |
| SW1MARB | 1 |
| SW1MET2 | 1 |
| WOOD5 | 1 |
