doom vanilla_or_boom 53 monsters 44 items 2 image(s)
AI Analysis
BELLA II is a medium-length ZDoom megawad featuring 35 main levels plus 5 secret maps spanning diverse themes from base and industrial to hellish and spaceship environments. Combat emphasizes stealth enemies and unique new foes like a Spectre and a floating Romero head, creating unpredictable, challenging encounters. Resource balance and monster design suggest moderate to high difficulty with nonlinear map progression and use of Boom features to enhance gameplay complexity.
Tags
challenge_mapmedium_lengthmixed_themenew_enemiesnonlinearstealth_enemieszdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | no |
| Keys | blue_skull |
| Secret Exit | no |
| Things | 120 |
| Linedefs | 775 |
| Sidedefs | 1055 |
| Vertices | 735 |
| Sectors | 71 |
| Segs | 1156 |
| SSectors | 350 |
| Nodes | 349 |
| UV monsters | 53 |
| HMP monsters | 35 |
| HTR monsters | 19 |
| UV items | 44 |
| HMP items | 44 |
| HTR items | 44 |
| demon | 24 |
| chaingun_guy | 8 |
| cacodemon | 6 |
| hell_knight | 3 |
| imp | 3 |
| pain_elemental | 3 |
| mancubus | 2 |
| spectre | 2 |
| baron | 1 |
| revenant | 1 |
| cell | 8 |
| shells | 8 |
| ammo_clip | 7 |
| super_shotgun | 4 |
| medikit | 3 |
| stimpack | 3 |
| ammo_box | 2 |
| shell_box | 2 |
| soulsphere | 2 |
| backpack | 1 |
| berserk | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| BRICK7 | 208 |
| SUPPORT3 | 128 |
| METAL | 83 |
| BRICK9 | 79 |
| STARTAN2 | 30 |
| FLAT5_4 | 28 |
| DOORSTOP | 24 |
| BIGDOOR6 | 22 |
| NUKEDGE1 | 20 |
| ZIMMER8 | 20 |
| F_SKY1 | 16 |
| STONE6 | 16 |
| WOODMET1 | 15 |
| NUKE24 | 14 |
| RROCK10 | 14 |
| ASHWALL2 | 12 |
| CEIL5_2 | 12 |
| BLOOD1 | 11 |
| FLOOR5_4 | 11 |
| DOORTRAK | 10 |
| MIDBARS3 | 10 |
| WOOD5 | 10 |
| BIGBRIK2 | 8 |
| BRICK1 | 8 |
| DOORBLU2 | 8 |
| LITE3 | 8 |
| MIDBARS1 | 8 |
| STEP6 | 8 |
| MARBFACE | 7 |
| RROCK12 | 7 |
| STONE | 7 |
| BROWNHUG | 6 |
| FIREWALL | 6 |
| LITE5 | 6 |
| FLOOR4_8 | 5 |
| WOOD10 | 5 |
| BFALL1 | 4 |
| COMPBLUE | 4 |
| CRATE1 | 4 |
| CRATE2 | 4 |
| CRATWIDE | 4 |
| FLAT5_1 | 4 |
| RROCK09 | 4 |
| STEP4 | 4 |
| WOOD6 | 4 |
| WOODMET2 | 4 |
| CEIL3_5 | 3 |
| CRATOP2 | 3 |
| CRATE3 | 2 |
| EXITSIGN | 2 |
| FLAT1 | 2 |
| FLOOR1_6 | 2 |
| GATE4 | 2 |
| NUKAGE1 | 2 |
| RROCK03 | 2 |
| RROCK16 | 2 |
| RROCK17 | 2 |
| SFALL1 | 2 |
| CEIL3_3 | 1 |
| CRATOP1 | 1 |
| FLAT10 | 1 |
| FLAT14 | 1 |
| FLAT5_2 | 1 |
| FLOOR7_1 | 1 |
| FLOOR7_2 | 1 |
| MARBFAC3 | 1 |
| RROCK19 | 1 |
| SP_DUDE7 | 1 |
| SP_DUDE8 | 1 |
| SPCDOOR1 | 1 |
| STEP2 | 1 |
| SW1GARG | 1 |
| SW2GARG | 1 |
| SW2MET2 | 1 |
| TLITE6_6 | 1 |
