doom vanilla_or_boom 62 monsters 24 items 2 image(s)
AI Analysis
BELLA II is a medium-length, diverse map incorporating techbase, hellish, and spaceship themes. It emphasizes tactical combat with numerous stealth enemies and unique foes like the floating Romero head, increasing challenge on UV skill level. Progression is nonlinear with multiple secret levels, leveraging advanced ZDoom features but no scripting. Resource management and monster setups demand careful play, with Boom features and stealth mechanics enhancing complexity.
Tags
challenge_maphellmedium_lengthnonlinearspaceshipstealth_enemiestechbasezdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | yes |
| Keys | yellow_skull |
| Secret Exit | no |
| Things | 143 |
| Linedefs | 931 |
| Sidedefs | 1415 |
| Vertices | 828 |
| Sectors | 115 |
| Segs | 1550 |
| SSectors | 453 |
| Nodes | 452 |
| UV monsters | 62 |
| HMP monsters | 45 |
| HTR monsters | 33 |
| UV items | 24 |
| HMP items | 24 |
| HTR items | 24 |
| imp | 24 |
| shotgun_guy | 14 |
| chaingun_guy | 6 |
| cacodemon | 4 |
| revenant | 4 |
| baron | 3 |
| arachnotron | 2 |
| mancubus | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| spider_mastermind | 1 |
| medikit | 9 |
| shell_box | 5 |
| ammo_box | 3 |
| cell_pack | 2 |
| blue_armor | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| super_shotgun | 1 |
| MARBGRAY | 331 |
| METAL | 104 |
| GSTONE1 | 102 |
| MARBLE1 | 59 |
| SUPPORT3 | 43 |
| MARBLE2 | 31 |
| WOODMET1 | 31 |
| FLOOR7_2 | 30 |
| CEIL5_2 | 24 |
| DEM1_5 | 24 |
| DBRAIN1 | 23 |
| BSTONE1 | 22 |
| BRICK1 | 21 |
| F_SKY1 | 21 |
| MARBFAC4 | 21 |
| WOOD1 | 21 |
| BFALL1 | 19 |
| FLAT3 | 18 |
| SP_HOT1 | 18 |
| FLAT5_1 | 17 |
| DEM1_6 | 16 |
| GRAY1 | 16 |
| MARBLE3 | 16 |
| STEP1 | 16 |
| BRICK10 | 15 |
| STEP2 | 14 |
| RROCK10 | 12 |
| BLOOD1 | 10 |
| RROCK11 | 9 |
| MARBFACE | 7 |
| BRICK2 | 6 |
| FLAT5_4 | 6 |
| LAVA1 | 6 |
| MIDBARS1 | 6 |
| SKSPINE2 | 6 |
| SLIME13 | 6 |
| SW2LION | 5 |
| TLITE6_6 | 5 |
| BIGDOOR7 | 4 |
| DOORTRAK | 4 |
| DOORYEL2 | 4 |
| EXITSIGN | 4 |
| WOOD10 | 4 |
| ZELDOOR | 4 |
| FLOOR5_4 | 3 |
| RROCK01 | 3 |
| BLAKWAL1 | 2 |
| DOOR3 | 2 |
| FLOOR1_6 | 2 |
| FLOOR6_1 | 2 |
| FLOOR7_1 | 2 |
| GATE4 | 2 |
| STONE | 2 |
| CEIL1_2 | 1 |
| FLAT23 | 1 |
| MARBFAC3 | 1 |
| SW1GARG | 1 |
