doom vanilla_or_boom 78 monsters 45 items 2 image(s)

AI Analysis

This map from BELLA II features a diverse environment blending base, hellish, and spaceship themes typical of the WAD's variety. Combat includes stealth enemies and unexpected monster behaviors, requiring moderate skill and strategy without overwhelming resource scarcity. The level design leans toward nonlinear progression with several challenges but no scripting, incorporating ZDoom features and Boom compatibility.

Tags
boom_compatiblemixed_thememoderatenonlinearstealth_enemieszdoom

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsno
Keysred, yellow
Secret Exitno
Things178
Linedefs654
Sidedefs902
Vertices624
Sectors59
Segs980
SSectors370
Nodes369
UV monsters77
HMP monsters53
HTR monsters32
UV items45
HMP items45
HTR items45
spectre32
demon19
chaingun_guy6
arachnotron4
hell_knight4
cacodemon3
revenant3
archvile2
lost_soul2
shotgun_guy2
baron1
shells19
ammo_clip9
medikit5
shell_box4
ammo_box2
stimpack2
chainsaw1
green_armor1
megasphere1
super_shotgun1
BROWNGRN315
STONE291
MARBLE238
LITE528
STEP318
STEP418
SLADSKUL16
SLADWALL16
FLOOR4_815
DOORSTOP14
FLAT2012
NUKE2412
STARTAN211
BROWN9610
DOORTRAK10
MFLR8_110
FLAT199
LITE39
CEIL5_18
CRATE28
EXITDOOR8
F_SKY18
SHAWN28
SPCDOOR38
CEMENT37
FLOOR7_27
DOORRED6
FLOOR7_16
STEP26
CEIL3_55
CEIL3_44
CRATE14
DOORYEL4
EXITSIGN4
MARBGRAY4
SUPPORT34
SW2GARG4
BROWN1443
CEIL1_23
CEIL3_23
SLIME143
SW1MET23
TLITE6_63
CEIL3_62
CRATOP12
DEM1_62
DOOR32
FLAT142
FLOOR6_22
GRASS22
METAL2
METAL22
SKINSYMB2
SUPPORT22
TLITE6_52
CEIL1_31
CEIL5_21
CEMENT11
CEMENT41
COMPSTA11
COMPSTA21
COMPTALL1
CRATOP21
FLAT11
FLAT231
NUKAGE11
STEP11
SW1STON11
TEKWALL41

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