doom vanilla_or_boom 6 monsters 6 items 2 image(s)

AI Analysis

This map features a techbase environment characteristic of the BELLA II series, using ZDoom-specific features such as stealth enemies to enhance challenge. Combat involves a mix of surprise encounters with new enemy behaviors and moderate monster density, requiring player caution. Progression is likely linear, with a balanced resource distribution suitable for skilled players familiar with Boom engine enhancements.

Tags
boom_compatiblemedium_lengthmoderatestealth_enemiestechbasezdoom_features

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsno
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things23
Linedefs130
Sidedefs194
Vertices125
Sectors14
Segs209
SSectors65
Nodes64
UV monsters6
HMP monsters5
HTR monsters5
UV items6
HMP items6
HTR items6
archvile4
hell_knight2
shell_box4
medikit1
super_shotgun1
BRICK124
STONE221
BROWN117
BROVINE212
MARBLE112
SUPPORT212
DOORTRAK8
FIREWALL8
METAL8
SPCDOOR48
STARTAN28
CEIL3_27
STEP65
DOORBLU24
DOORRED24
DOORYEL24
FLAT204
EXITSTON3
FLOOR7_13
CEIL3_52
DOORSTOP2
F_SKY12
FLOOR1_62
GATE42
CEIL5_11
FLOOR4_81
FLOOR7_21
RROCK101
TLITE6_11
TLITE6_51

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