doom vanilla_or_boom 6 monsters 6 items 2 image(s)
AI Analysis
This map features a techbase environment characteristic of the BELLA II series, using ZDoom-specific features such as stealth enemies to enhance challenge. Combat involves a mix of surprise encounters with new enemy behaviors and moderate monster density, requiring player caution. Progression is likely linear, with a balanced resource distribution suitable for skilled players familiar with Boom engine enhancements.
Tags
boom_compatiblemedium_lengthmoderatestealth_enemiestechbasezdoom_features
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 23 |
| Linedefs | 130 |
| Sidedefs | 194 |
| Vertices | 125 |
| Sectors | 14 |
| Segs | 209 |
| SSectors | 65 |
| Nodes | 64 |
| UV monsters | 6 |
| HMP monsters | 5 |
| HTR monsters | 5 |
| UV items | 6 |
| HMP items | 6 |
| HTR items | 6 |
| archvile | 4 |
| hell_knight | 2 |
| shell_box | 4 |
| medikit | 1 |
| super_shotgun | 1 |
| BRICK1 | 24 |
| STONE2 | 21 |
| BROWN1 | 17 |
| BROVINE2 | 12 |
| MARBLE1 | 12 |
| SUPPORT2 | 12 |
| DOORTRAK | 8 |
| FIREWALL | 8 |
| METAL | 8 |
| SPCDOOR4 | 8 |
| STARTAN2 | 8 |
| CEIL3_2 | 7 |
| STEP6 | 5 |
| DOORBLU2 | 4 |
| DOORRED2 | 4 |
| DOORYEL2 | 4 |
| FLAT20 | 4 |
| EXITSTON | 3 |
| FLOOR7_1 | 3 |
| CEIL3_5 | 2 |
| DOORSTOP | 2 |
| F_SKY1 | 2 |
| FLOOR1_6 | 2 |
| GATE4 | 2 |
| CEIL5_1 | 1 |
| FLOOR4_8 | 1 |
| FLOOR7_2 | 1 |
| RROCK10 | 1 |
| TLITE6_1 | 1 |
| TLITE6_5 | 1 |
