doom vanilla_or_boom 69 monsters 16 items 2 image(s)

AI Analysis

This medium-length map from BELLA II showcases a techbase environment featuring new and stealthy enemies exploiting ZDoom-specific mechanics. Combat is challenging with unpredictable enemy behavior demanding cautious tactics. The level design favors nonlinear exploration and includes diverse styles drawn from base, hellish, and spaceship themes. Resource balance and enemy placement suggest a hard difficulty suitable for experienced players.

Tags
hardmedium_lengthnonlinearstealth_enemiestechbasezdoom_features

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsyes
Keysyellow_skull
Secret Exitno
Things130
Linedefs800
Sidedefs1259
Vertices736
Sectors75
Segs1373
SSectors409
Nodes408
UV monsters69
HMP monsters46
HTR monsters26
UV items16
HMP items16
HTR items16
demon30
spectre30
cacodemon9
ammo_box6
chainsaw4
medikit2
backpack1
chaingun1
megasphere1
radiation_suit1
METAL104
BRICK1064
BRICK761
BSTONE154
BROWN134
MARBGRAY32
STONE632
BROWN14430
BSTONE228
BRICK827
FLOOR7_126
WOOD826
BROVINE224
F_SKY123
BRICK522
LITE322
DOORYEL218
GSTONE116
SUPPORT316
BIGBRIK114
BROWN9614
DOORTRAK14
STEP112
BIGDOOR110
BRICK110
STONE410
CEIL5_29
NUKAGE19
BROWNHUG8
MARBLE18
MARBLE28
RROCK128
SKINSYMB8
WOODMET28
CEIL3_27
FLOOR7_27
LAVA17
BIGDOOR66
MARBFACE6
SFALL16
FLAT205
MARBFAC35
MFLR8_25
TLITE6_65
BROWNGRN4
EXITSIGN4
RROCK104
RROCK114
BSTONE33
CRATOP23
FLAT1_13
PANCASE23
PANRED3
CEIL3_12
FLAT32
FLOOR0_12
FLOOR6_12
PANBLACK2
PANBORD22
PANEL32
REDWALL2
STEP62
SW1PANEL2
CEIL1_21
CEIL3_31
CEIL3_41
CEIL3_51
CEIL5_11
DEM1_11
DEM1_21
DEM1_31
DEM1_41
DEM1_61
FLAT5_21
FLAT5_31
FLAT5_51
FLOOR4_81
FLOOR5_41
GATE41
SLIME131
STEP41
SW1MARB1
SW1STON61

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