doom vanilla_or_boom 28 monsters 24 items 2 image(s)
AI Analysis
The map is designed for ZDoom, featuring a diverse range of environments including base, hellish, and spaceship themes. Combat emphasizes stealth enemies and unpredictable new monster behaviors, creating a challenging experience well-suited for advanced players. The level structure supports nonlinear progression with complex layouts incorporating Boom features and multiple secret levels.
Tags
challenge_maplarge_scalemixed_themenonlinearstealth_enemieszdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis and Chris Hansen |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 60 |
| Linedefs | 344 |
| Sidedefs | 437 |
| Vertices | 267 |
| Sectors | 47 |
| Segs | 442 |
| SSectors | 106 |
| Nodes | 105 |
| UV monsters | 28 |
| HMP monsters | 21 |
| HTR monsters | 15 |
| UV items | 24 |
| HMP items | 24 |
| HTR items | 24 |
| shotgun_guy | 6 |
| cacodemon | 5 |
| hell_knight | 4 |
| chaingun_guy | 3 |
| arachnotron | 2 |
| mancubus | 2 |
| pain_elemental | 2 |
| revenant | 2 |
| archvile | 1 |
| baron | 1 |
| ammo_clip | 5 |
| shell_box | 5 |
| medikit | 4 |
| shells | 4 |
| blue_armor | 2 |
| ammo_box | 1 |
| megasphere | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| METAL2 | 127 |
| SUPPORT3 | 41 |
| SLIME15 | 31 |
| METAL | 28 |
| STEP1 | 24 |
| STEP2 | 23 |
| LITE3 | 22 |
| DOORSTOP | 12 |
| LITE5 | 12 |
| SLIME16 | 12 |
| SUPPORT2 | 12 |
| METAL3 | 11 |
| MIDBARS1 | 10 |
| CEIL5_2 | 9 |
| DOORTRAK | 8 |
| SPACEW3 | 8 |
| SW1MET2 | 7 |
| BIGDOOR1 | 6 |
| FLAT20 | 5 |
| COMPTALL | 4 |
| EXITDOOR | 4 |
| EXITSIGN | 4 |
| CEIL3_5 | 3 |
| CEIL1_2 | 2 |
| F_SKY1 | 2 |
| FLOOR4_8 | 2 |
| METAL5 | 2 |
| TLITE6_5 | 2 |
| CEIL5_1 | 1 |
| DOOR3 | 1 |
| METAL4 | 1 |
| TLITE6_6 | 1 |
