doom vanilla_or_boom 21 monsters 35 items 2 image(s)

AI Analysis

This map features a mix of environmental styles including base, hellish, and spaceship themes, utilizing ZDoom-specific features like stealth enemies. Combat involves varied challenges with unexpected enemy behaviors such as a floating Romero head and spectres, leading to a hard difficulty level. The map progression likely involves key hunts and nonlinear elements, with a medium length and use of Boom features, crafted without scripting.

Tags
hardkey_huntmedium_lengthmixed_themestealth_enemieszdoom

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Corfiatis and Chris Hansen
Teleportsyes
Keysred
Secret Exitno
Things75
Linedefs358
Sidedefs510
Vertices338
Sectors37
Segs548
SSectors174
Nodes173
UV monsters21
HMP monsters15
HTR monsters11
UV items35
HMP items35
HTR items35
hell_knight4
mancubus4
baron3
demon3
arachnotron2
chaingun_guy2
shotgun_guy2
archvile1
ammo_clip8
shells7
cell_pack4
shell_box3
plasma_rifle2
stimpack2
super_shotgun2
backpack1
bfg90001
chaingun1
green_armor1
medikit1
rocket_box1
soulsphere1
BRONZE3107
BROWN168
BRONZE225
LITE524
SUPPORT224
METAL22
F_SKY117
SUPPORT316
BROWN9615
FLAT5_412
FLOOR7_111
STARTAN210
BRICK19
BIGDOOR18
DOORTRAK8
FLAT207
FWATER17
BRWINDOW6
METAL26
STEP45
CEIL5_24
COMPSTA14
COMPSTA24
EXITSIGN4
GATE33
GRAY53
BRNSMAL12
BRNSMAL22
CEIL3_22
COMPTALL2
DOORRED2
DOORSTOP2
EXITDOOR2
FLOOR4_82
GRAYBIG2
STONE2
TLITE6_62
CEIL1_21
CEIL5_11
DOOR31
FLAT11
FLAT101
FLAT181
FLAT191
FLAT31
SW1EXIT1
SW1MET21

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