doom vanilla_or_boom 0 monsters 0 items 2 image(s)
AI Analysis
This WAD contains a single small map featuring a switchable teleport booth utilizing ceiling and floor lighting effects alongside scrolling textures. It has no monsters, weapons, or items, focusing purely on a teleportation mechanic within a compact 16-sector layout. The environment uses a mix of gray, rock, and light-themed textures, suggesting a techbase or industrial style. The map is linear and compatible with Boom and vanilla DOOM2 engines. Overall, it serves as a prefab or demonstration of teleportation effects rather than a traditional combat or exploration level.
Tags
ammo_tightboom_compatibleeasylinearshort_mapssparse_healthtechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Rick Clark |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 2 |
| Linedefs | 91 |
| Sidedefs | 130 |
| Vertices | 86 |
| Sectors | 16 |
| Segs | 142 |
| SSectors | 65 |
| Nodes | 64 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| SILVER1 | 39 |
| COMPSPAN | 13 |
| LITE5 | 12 |
| ROCK1 | 12 |
| RROCK13 | 10 |
| FLAT20 | 7 |
| CEIL4_3 | 6 |
| SHAWN2 | 6 |
| CEIL4_2 | 3 |
| FLAT19 | 3 |
| FLAT23 | 3 |
| GRAY1 | 2 |
| LITEBLU1 | 2 |
| SW1EXIT | 1 |
