doom vanilla_or_boom 311 monsters 284 items 2 image(s)
AI Analysis
SkullJam is a single-map Doom II PWAD featuring one large, complex level with 956 monsters and extensive architecture. The map emphasizes a challenging experience suited for experienced players, with a high monster count and no new graphics or sounds, maintaining vanilla Doom II compatibility. The environment uses a mix of techbase and hellish textures, including metal, marble, and demonic stone, suggesting a hybrid theme. The level design is dense and likely nonlinear with many linedefs and sectors, focusing on combat intensity rather than exploration or key hunts. Resources and difficulty are balanced toward a tough fight, with no multiplayer support. The WAD is designed for Doom II and runs best outside of Windows.
Tags
ammo_tightdoom2hardhelllinearmonster_swarmssingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Wes Burd Jr |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 956 |
| Linedefs | 2155 |
| Sidedefs | 3270 |
| Vertices | 2250 |
| Sectors | 386 |
| Segs | 3700 |
| SSectors | 1232 |
| Nodes | 1231 |
| UV monsters | 309 |
| HMP monsters | 308 |
| HTR monsters | 308 |
| UV items | 284 |
| HMP items | 284 |
| HTR items | 284 |
| shotgun_guy | 89 |
| lost_soul | 68 |
| chaingun_guy | 40 |
| hell_knight | 26 |
| imp | 24 |
| zombieman | 21 |
| baron | 14 |
| spectre | 14 |
| demon | 13 |
| archvile | 1 |
| revenant | 1 |
| stimpack | 53 |
| armor_bonus | 45 |
| health_bonus | 36 |
| medikit | 30 |
| shells | 28 |
| rocket | 22 |
| cell | 12 |
| rocket_box | 10 |
| shell_box | 10 |
| ammo_box | 8 |
| ammo_clip | 8 |
| cell_pack | 3 |
| soulsphere | 3 |
| blue_armor | 2 |
| invisibility | 2 |
| invulnerability | 2 |
| megasphere | 2 |
| radiation_suit | 2 |
| backpack | 1 |
| computer_area_map | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| MARBLE2 | 1030 |
| MARBLE1 | 418 |
| METAL | 232 |
| DEM1_5 | 225 |
| FLOOR7_2 | 185 |
| SUPPORT3 | 133 |
| F_SKY1 | 122 |
| MARBGRAY | 99 |
| MIDBARS3 | 84 |
| MARBLOD1 | 76 |
| CEIL5_1 | 52 |
| DEM1_6 | 48 |
| MARBLE3 | 41 |
| MIDBARS1 | 40 |
| MARBFACE | 38 |
| MARBFAC3 | 34 |
| NUKE24 | 32 |
| SLIME14 | 28 |
| MARBFAC4 | 25 |
| SLADWALL | 24 |
| SLIME15 | 24 |
| BIGDOOR7 | 20 |
| BLOOD1 | 19 |
| BFALL1 | 16 |
| SLADPOIS | 16 |
| WOOD1 | 16 |
| SW1MARB | 13 |
| TLITE6_6 | 13 |
| DOORBLU2 | 12 |
| DOORYEL2 | 12 |
| MARBFAC2 | 12 |
| MIDGRATE | 12 |
| CEIL1_2 | 11 |
| TLITE6_1 | 10 |
| WOOD6 | 10 |
| DOORRED2 | 8 |
| GATE3 | 8 |
| GSTFONT1 | 8 |
| GSTFONT3 | 8 |
| GSTONE2 | 8 |
| LITEBLU1 | 8 |
| SW1LION | 6 |
| WOODGARG | 6 |
| CEIL1_3 | 4 |
| FLOOR7_1 | 4 |
| GRASS1 | 4 |
| SW1SLAD | 4 |
| NUKAGE1 | 3 |
| TLITE6_5 | 3 |
| EXITSIGN | 2 |
| FLAT23 | 2 |
| GATE4 | 2 |
| GSTGARG | 2 |
| GSTLION | 2 |
| MIDSPACE | 2 |
| SW1WOOD | 2 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| FLAT5_1 | 1 |
| GSTSATYR | 1 |
| LITEBLU4 | 1 |
