doom vanilla_or_boom 101 monsters 34 items 2 image(s)
AI Analysis
GSTONE1 is a single-map WAD designed for Doom 2, featuring a small-scale level with 136 things and 101 monsters. The monster mix includes a balanced variety of melee and projectile threats, highlighted by a single cyberdemon boss and a moderate hitscanner presence. Resources are moderately distributed with some ammo and health pickups, including a megasphere and backpacks, supporting a combat style that includes heavy weaponry like the plasma rifle and super shotgun. The map uses a limited, monotone texture set dominated by GSTONE1 and rock-themed textures, creating a somewhat repetitive visual theme. The level is linear with no teleportation or key hunts, compatible with vanilla Doom 2 gameplay and built from scratch using DCK 22.
Tags
ammo_plentifulboss_encountershitscanner_heavylinearmoderaterockshort_mapssmall_scalevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Burke |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 136 |
| Linedefs | 209 |
| Sidedefs | 261 |
| Vertices | 175 |
| Sectors | 47 |
| Segs | 267 |
| SSectors | 98 |
| Nodes | 97 |
| UV monsters | 101 |
| HMP monsters | 101 |
| HTR monsters | 101 |
| UV items | 34 |
| HMP items | 34 |
| HTR items | 34 |
| demon | 44 |
| imp | 23 |
| shotgun_guy | 11 |
| zombieman | 8 |
| spectre | 5 |
| hell_knight | 4 |
| chaingun_guy | 2 |
| baron | 1 |
| cacodemon | 1 |
| cyberdemon | 1 |
| mancubus | 1 |
| stimpack | 7 |
| shell_box | 5 |
| rocket_box | 4 |
| rocket | 3 |
| cell_pack | 2 |
| medikit | 2 |
| shells | 2 |
| ammo_box | 1 |
| backpack | 1 |
| cell | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| GSTONE1 | 151 |
| DEM1_5 | 47 |
| RROCK03 | 43 |
| DOORTRAK | 12 |
| EXITSTON | 11 |
| BIGDOOR7 | 10 |
| SW1GSTON | 8 |
| F_SKY1 | 4 |
| BIGDOOR3 | 2 |
| SW1STON1 | 1 |
