doom vanilla_or_boom 183 monsters 292 items 1 image(s)
AI Analysis
This WAD contains a single large and complex map, MAP12, featuring 627 things and 174 sectors. The monster population is moderate with a total of 183 enemies, including a heavy presence of imps, lost souls, and cacodemons, with no bosses. Combat emphasizes projectile threats over hitscanners, with a balanced mix of melee and ranged foes. Resources are moderately generous, offering ample armor bonuses, health pickups, and some powerful weapons like the BFG9000 and plasma rifle. The environment uses a variety of textures dominated by stone, marble, and techbase elements, suggesting a mixed theme with industrial and gothic influences. The map structure appears linear with some exploration, compatible with the original Doom engine format.
Tags
ammo_plentifulgenerous_healthlinearmedium_mapsmixed_thememoderateprojectile_heavyvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 627 |
| Linedefs | 628 |
| Sidedefs | 893 |
| Vertices | 549 |
| Sectors | 174 |
| Segs | 986 |
| SSectors | 295 |
| Nodes | 294 |
| UV monsters | 183 |
| HMP monsters | 137 |
| HTR monsters | 103 |
| UV items | 292 |
| HMP items | 291 |
| HTR items | 291 |
| imp | 61 |
| lost_soul | 39 |
| shotgun_guy | 22 |
| zombieman | 21 |
| cacodemon | 20 |
| spectre | 12 |
| demon | 8 |
| armor_bonus | 50 |
| health_bonus | 50 |
| medikit | 37 |
| green_armor | 30 |
| light_amp_goggles | 26 |
| rocket_box | 17 |
| cell | 15 |
| stimpack | 13 |
| ammo_box | 10 |
| backpack | 10 |
| shell_box | 9 |
| berserk | 5 |
| shotgun | 3 |
| soulsphere | 3 |
| blue_armor | 2 |
| cell_pack | 2 |
| invisibility | 2 |
| invulnerability | 2 |
| rocket_launcher | 2 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| PANRED | 111 |
| STONE | 98 |
| COMPBLUE | 93 |
| SP_HOT1 | 92 |
| MARBLE1 | 85 |
| ASHWALL2 | 84 |
| GSTVINE2 | 63 |
| BIGDOOR5 | 61 |
| FLOOR7_1 | 54 |
| F_SKY1 | 41 |
| FLAT5_8 | 41 |
| SP_FACE1 | 37 |
| TLITE6_5 | 35 |
| FLAT14 | 29 |
| FLAT5_2 | 29 |
| MFLR8_2 | 27 |
| SP_ROCK1 | 17 |
| MARBFACE | 16 |
| MARBLOD1 | 15 |
| BIGDOOR2 | 12 |
| SKINEDGE | 12 |
| FIREBLU2 | 11 |
| PIPE4 | 11 |
| BROWNHUG | 10 |
| SLADWALL | 10 |
| SLOPPY1 | 8 |
| SUPPORT3 | 8 |
| FLOOR3_3 | 7 |
| GATE3 | 7 |
| SFLR6_4 | 6 |
| SKINSYMB | 6 |
| FLAT5_3 | 5 |
| FLOOR1_6 | 5 |
| FLOOR6_1 | 5 |
| GRAY1 | 5 |
| STONE3 | 5 |
| FIREBLU1 | 4 |
| FLOOR1_7 | 4 |
| FWATER1 | 4 |
| GSTFONT1 | 4 |
| PLAT1 | 4 |
| ROCKRED1 | 4 |
| SUPPORT2 | 4 |
| FLOOR1_1 | 3 |
| FLOOR7_2 | 3 |
| FWATER2 | 3 |
| NUKAGE2 | 3 |
| SKINFACE | 3 |
| STEP6 | 3 |
| BIGDOOR1 | 2 |
| BIGDOOR3 | 2 |
| BIGDOOR6 | 2 |
| BIGDOOR7 | 2 |
| BROWN144 | 2 |
| CEIL3_5 | 2 |
| CEIL5_2 | 2 |
| CRATOP1 | 2 |
| CRATOP2 | 2 |
| DOORBLU | 2 |
| DOORSTOP | 2 |
| DOORTRAK | 2 |
| FIRELAV3 | 2 |
| FIREMAG2 | 2 |
| FIREWALL | 2 |
| FLAT1 | 2 |
| FLAT1_2 | 2 |
| FLAT1_3 | 2 |
| FLAT10 | 2 |
| FLAT22 | 2 |
| FLAT5_6 | 2 |
| GRAYVINE | 2 |
| MFLR8_3 | 2 |
| SKIN2 | 2 |
| SLADPOIS | 2 |
| SPCDOOR3 | 2 |
| CEIL1_2 | 1 |
| CEIL3_1 | 1 |
| CEIL3_3 | 1 |
| CEIL4_3 | 1 |
| DEM1_5 | 1 |
| DEM1_6 | 1 |
| FLAT23 | 1 |
| FLOOR5_4 | 1 |
| FLOOR6_2 | 1 |
| FWATER4 | 1 |
| GATE1 | 1 |
| GATE4 | 1 |
| GRAYBIG | 1 |
| MFLR8_4 | 1 |
| NUKAGE3 | 1 |
| PANEL3 | 1 |
| STEP1 | 1 |
| SW1HOT | 1 |
